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[d3d11] Reintroduce support for dxgi.maxFrameLatency

This option was previously ignored for some reason.
This commit is contained in:
Philip Rebohle 2019-01-14 18:28:53 +01:00
parent d50fb7f311
commit 2bae3a5c8b
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GPG Key ID: C8CC613427A31C99
5 changed files with 13 additions and 19 deletions

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@ -1736,7 +1736,8 @@ namespace dxvk {
m_d3d11Device (this, FeatureLevel, FeatureFlags), m_d3d11Device (this, FeatureLevel, FeatureFlags),
m_d3d11Presenter(this, &m_d3d11Device), m_d3d11Presenter(this, &m_d3d11Device),
m_d3d11Interop (this, &m_d3d11Device), m_d3d11Interop (this, &m_d3d11Device),
m_wineFactory (&m_d3d11Presenter) { m_wineFactory (&m_d3d11Presenter),
m_frameLatencyCap(m_d3d11Device.GetOptions()->maxFrameLatency) {
for (uint32_t i = 0; i < m_frameEvents.size(); i++) for (uint32_t i = 0; i < m_frameEvents.size(); i++)
m_frameEvents[i] = new DxvkEvent(); m_frameEvents[i] = new DxvkEvent();
} }

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@ -13,6 +13,7 @@ namespace dxvk {
this->samplerAnisotropy = config.getOption<int32_t>("d3d11.samplerAnisotropy", -1); this->samplerAnisotropy = config.getOption<int32_t>("d3d11.samplerAnisotropy", -1);
this->deferSurfaceCreation = config.getOption<bool>("dxgi.deferSurfaceCreation", false); this->deferSurfaceCreation = config.getOption<bool>("dxgi.deferSurfaceCreation", false);
this->numBackBuffers = config.getOption<int32_t>("dxgi.numBackBuffers", 0); this->numBackBuffers = config.getOption<int32_t>("dxgi.numBackBuffers", 0);
this->maxFrameLatency = config.getOption<int32_t>("dxgi.maxFrameLatency", 0);
this->syncInterval = config.getOption<int32_t>("dxgi.syncInterval", -1); this->syncInterval = config.getOption<int32_t>("dxgi.syncInterval", -1);
this->syncMode = D3D11SwapChainSyncMode(config.getOption<int32_t>("dxgi.syncMode", 0)); this->syncMode = D3D11SwapChainSyncMode(config.getOption<int32_t>("dxgi.syncMode", 0));
} }

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@ -68,6 +68,10 @@ namespace dxvk {
/// passed to IDXGISwapChain::Present. /// passed to IDXGISwapChain::Present.
int32_t syncInterval; int32_t syncInterval;
/// Override maximum frame latency if the app specifies
/// a higher value. May help with frame timing issues.
int32_t maxFrameLatency;
/// Defer surface creation until first present call. This /// Defer surface creation until first present call. This
/// fixes issues with games that create multiple swap chains /// fixes issues with games that create multiple swap chains
/// for a single window that may interfere with each other. /// for a single window that may interfere with each other.

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@ -28,9 +28,6 @@ namespace dxvk {
DxgiOptions::DxgiOptions(const Config& config) { DxgiOptions::DxgiOptions(const Config& config) {
this->deferSurfaceCreation = config.getOption<bool> ("dxgi.deferSurfaceCreation", false);
this->maxFrameLatency = config.getOption<int32_t> ("dxgi.maxFrameLatency", 0);
// Fetch these as a string representing a hexadecimal number and parse it. // Fetch these as a string representing a hexadecimal number and parse it.
this->customVendorId = parsePciId(config.getOption<std::string>("dxgi.customVendorId")); this->customVendorId = parsePciId(config.getOption<std::string>("dxgi.customVendorId"));
this->customDeviceId = parsePciId(config.getOption<std::string>("dxgi.customDeviceId")); this->customDeviceId = parsePciId(config.getOption<std::string>("dxgi.customDeviceId"));

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@ -17,15 +17,6 @@ namespace dxvk {
struct DxgiOptions { struct DxgiOptions {
DxgiOptions(const Config& config); DxgiOptions(const Config& config);
/// Defer surface creation until first present call. This
/// fixes issues with games that create multiple swap chains
/// for a single window that may interfere with each other.
bool deferSurfaceCreation;
/// Override maximum frame latency if the app specifies
/// a higher value. May help with frame timing issues.
int32_t maxFrameLatency;
/// Override PCI vendor and device IDs reported to the /// Override PCI vendor and device IDs reported to the
/// application. This may make apps think they are running /// application. This may make apps think they are running
/// on a different GPU than they do and behave differently. /// on a different GPU than they do and behave differently.