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https://github.com/doitsujin/dxvk.git
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WIP: Typed shader interfaces
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26d7059579
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2bce1491c6
@ -37,8 +37,8 @@ namespace dxvk {
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// Make sure our interface registers are clear
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for (uint32_t i = 0; i < DxbcMaxInterfaceRegs; i++) {
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m_vRegs.at(i) = 0;
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m_oRegs.at(i) = 0;
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m_vRegs.at(i) = DxbcRegisterPointer { };
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m_oRegs.at(i) = DxbcRegisterPointer { };
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}
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// Clear spec constants
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@ -584,7 +584,7 @@ namespace dxvk {
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// Avoid declaring the same variable multiple times.
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// This may happen when multiple system values are
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// mapped to different parts of the same register.
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if (m_vRegs.at(regIdx) == 0 && sv == DxbcSystemValue::None) {
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if (m_vRegs.at(regIdx).id == 0 && sv == DxbcSystemValue::None) {
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const DxbcVectorType regType = getInputRegType(regIdx);
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DxbcRegisterInfo info;
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@ -599,7 +599,7 @@ namespace dxvk {
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m_module.setDebugName(varId, str::format("v", regIdx).c_str());
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m_entryPointInterfaces.push_back(varId);
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m_vRegs.at(regIdx) = varId;
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m_vRegs.at(regIdx) = { regType, varId };
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// Interpolation mode, used in pixel shaders
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if (im == DxbcInterpolationMode::Constant)
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@ -653,7 +653,7 @@ namespace dxvk {
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// Avoid declaring the same variable multiple times.
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// This may happen when multiple system values are
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// mapped to different parts of the same register.
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if (m_oRegs.at(regIdx) == 0) {
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if (m_oRegs.at(regIdx).id == 0) {
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const DxbcVectorType regType = getOutputRegType(regIdx);
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DxbcRegisterInfo info;
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@ -668,7 +668,7 @@ namespace dxvk {
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m_module.setDebugName(varId, str::format("o", regIdx).c_str());
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m_entryPointInterfaces.push_back(varId);
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m_oRegs.at(regIdx) = varId;
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m_oRegs.at(regIdx) = { regType, varId };
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// Declare the output slot as defined
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m_interfaceSlots.outputSlots |= 1u << regIdx;
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@ -2663,7 +2663,7 @@ namespace dxvk {
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case DxbcOpcode::EvalCentroid: {
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result.id = m_module.opInterpolateAtCentroid(
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getVectorTypeId(result.type),
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m_vRegs.at(registerId));
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m_vRegs.at(registerId).id);
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} break;
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case DxbcOpcode::EvalSampleIndex: {
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@ -2672,7 +2672,7 @@ namespace dxvk {
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result.id = m_module.opInterpolateAtSample(
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getVectorTypeId(result.type),
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m_vRegs.at(registerId),
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m_vRegs.at(registerId).id,
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sampleIndex.id);
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} break;
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@ -2682,7 +2682,7 @@ namespace dxvk {
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result.id = m_module.opInterpolateAtOffset(
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getVectorTypeId(result.type),
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m_vRegs.at(registerId),
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m_vRegs.at(registerId).id,
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offset.id);
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} break;
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@ -4211,49 +4211,40 @@ namespace dxvk {
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DxbcRegisterPointer DxbcCompiler::emitGetOutputPtr(
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const DxbcRegister& operand) {
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DxbcRegisterPointer result;
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result.type.ctype = DxbcScalarType::Float32;
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result.type.ccount = 4;
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switch (m_version.type()) {
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// Pixel shaders have typed output registers, whereas they
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// are simple float4 vectors in all other shader stages.
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case DxbcProgramType::PixelShader: {
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const uint32_t registerId = operand.idx[0].offset;
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result.type = getOutputRegType(registerId);
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result.id = m_oRegs.at(registerId);
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} break;
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if (m_version.type() == DxbcProgramType::HullShader) {
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// Hull shaders are special in that they have two sets of
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// output registers, one for per-patch values and one for
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// per-vertex values.
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case DxbcProgramType::HullShader: {
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uint32_t registerId = emitIndexLoad(operand.idx[0]).id;
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uint32_t ptrTypeId = m_module.defPointerType(
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getVectorTypeId(result.type),
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spv::StorageClassOutput);
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if (m_hs.currPhaseType == DxbcCompilerHsPhase::ControlPoint) {
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std::array<uint32_t, 2> indices = {{
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m_module.opLoad(m_module.defIntType(32, 0), m_hs.builtinInvocationId),
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registerId,
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}};
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result.id = m_module.opAccessChain(
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ptrTypeId, m_hs.outputPerVertex,
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indices.size(), indices.data());
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} else {
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result.id = m_module.opAccessChain(
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ptrTypeId, m_hs.outputPerPatch,
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1, ®isterId);
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}
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} break;
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DxbcRegisterPointer result;
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result.type.ctype = DxbcScalarType::Float32;
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result.type.ccount = 4;
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default:
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result.id = m_oRegs.at(operand.idx[0].offset);
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uint32_t registerId = emitIndexLoad(operand.idx[0]).id;
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uint32_t ptrTypeId = m_module.defPointerType(
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getVectorTypeId(result.type),
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spv::StorageClassOutput);
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if (m_hs.currPhaseType == DxbcCompilerHsPhase::ControlPoint) {
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std::array<uint32_t, 2> indices = {{
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m_module.opLoad(m_module.defIntType(32, 0), m_hs.builtinInvocationId),
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registerId,
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}};
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result.id = m_module.opAccessChain(
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ptrTypeId, m_hs.outputPerVertex,
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indices.size(), indices.data());
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} else {
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result.id = m_module.opAccessChain(
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ptrTypeId, m_hs.outputPerPatch,
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1, ®isterId);
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}
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return result;
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} else {
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// Regular shaders have their output
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// registers set up at declaration time
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return m_oRegs.at(operand.idx[0].offset);
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}
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return result;
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}
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@ -4964,10 +4955,10 @@ namespace dxvk {
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const uint32_t ptrTypeId = m_module.defPointerType(vecTypeId, spv::StorageClassPrivate);
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for (uint32_t i = 0; i < m_vRegs.size(); i++) {
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if (m_vRegs.at(i) != 0) {
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if (m_vRegs.at(i).id != 0) {
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const uint32_t registerId = m_module.consti32(i);
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const uint32_t srcTypeId = getVectorTypeId(getInputRegType(i));
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const uint32_t srcValue = m_module.opLoad(srcTypeId, m_vRegs.at(i));
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const uint32_t srcTypeId = getVectorTypeId(m_vRegs.at(i).type);
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const uint32_t srcValue = m_module.opLoad(srcTypeId, m_vRegs.at(i).id);
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m_module.opStore(m_module.opAccessChain(ptrTypeId, m_vArray, 1, ®isterId),
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vecTypeId != srcTypeId ? m_module.opBitcast(vecTypeId, srcValue) : srcValue);
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@ -5006,16 +4997,16 @@ namespace dxvk {
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const uint32_t srcPtrTypeId = m_module.defPointerType(vecTypeId, spv::StorageClassInput);
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for (uint32_t i = 0; i < m_vRegs.size(); i++) {
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if (m_vRegs.at(i) != 0) {
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if (m_vRegs.at(i).id != 0) {
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const uint32_t registerId = m_module.consti32(i);
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for (uint32_t v = 0; v < vertexCount; v++) {
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std::array<uint32_t, 2> indices
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= {{ m_module.consti32(v), registerId }};
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const uint32_t srcTypeId = getVectorTypeId(getInputRegType(i));
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const uint32_t srcTypeId = getVectorTypeId(m_vRegs.at(i).type);
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const uint32_t srcValue = m_module.opLoad(srcTypeId,
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m_module.opAccessChain(srcPtrTypeId, m_vRegs.at(i), 1, indices.data()));
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m_module.opAccessChain(srcPtrTypeId, m_vRegs.at(i).id, 1, indices.data()));
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m_module.opStore(
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m_module.opAccessChain(dstPtrTypeId, m_vArray, indices.size(), indices.data()),
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@ -5054,10 +5045,7 @@ namespace dxvk {
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void DxbcCompiler::emitOutputSetup() {
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for (const DxbcSvMapping& svMapping : m_oMappings) {
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DxbcRegisterPointer outputReg;
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outputReg.type.ctype = DxbcScalarType::Float32;
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outputReg.type.ccount = 4;
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outputReg.id = m_oRegs.at(svMapping.regId);
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DxbcRegisterPointer outputReg = m_oRegs.at(svMapping.regId);
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if (m_version.type() == DxbcProgramType::HullShader) {
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uint32_t registerIndex = m_module.constu32(svMapping.regId);
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@ -5545,10 +5533,7 @@ namespace dxvk {
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for (auto e = m_osgn->begin(); e != m_osgn->end(); e++) {
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if (e->systemValue == sv) {
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DxbcRegisterPointer srcPtr;
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srcPtr.type = { DxbcScalarType::Float32, 4 };
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srcPtr.id = m_oRegs.at(e->registerId);
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DxbcRegisterPointer srcPtr = m_oRegs.at(e->registerId);
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DxbcRegisterValue srcValue = emitValueLoad(srcPtr);
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for (uint32_t i = 0; i < 4; i++) {
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@ -6145,7 +6130,7 @@ namespace dxvk {
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dstIndices.size(), dstIndices.data());
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uint32_t srcPtr = m_module.opAccessChain(
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srcPtrTypeId, m_vRegs.at(i->registerId),
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srcPtrTypeId, m_vRegs.at(i->registerId).id,
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1, &invocationId);
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m_module.opStore(dstPtr,
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@ -404,15 +404,15 @@ namespace dxvk {
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///////////////////////////////////////////////////////////
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// v# registers as defined by the shader. The type of each
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// of these inputs is either float4 or an array of float4.
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std::array<uint32_t, DxbcMaxInterfaceRegs> m_vRegs;
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std::vector<DxbcSvMapping> m_vMappings;
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std::array<DxbcRegisterPointer, DxbcMaxInterfaceRegs> m_vRegs;
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std::vector<DxbcSvMapping> m_vMappings;
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//////////////////////////////////////////////////////////
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// o# registers as defined by the shader. In the fragment
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// shader stage, these registers are typed by the signature,
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// in all other stages, they are float4 registers or arrays.
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std::array<uint32_t, DxbcMaxInterfaceRegs> m_oRegs;
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std::vector<DxbcSvMapping> m_oMappings;
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std::array<DxbcRegisterPointer, DxbcMaxInterfaceRegs> m_oRegs;
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std::vector<DxbcSvMapping> m_oMappings;
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//////////////////////////////////////////////////////
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// Shader resource variables. These provide access to
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