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[tests] Add alpha test > 255 to this triangle mess
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@ -46,6 +46,7 @@ PS_OUTPUT main( VS_OUTPUT IN ) {
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PS_OUTPUT OUT;
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OUT.Colour = tex2D(g_texDepth, float2(0, 0));
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OUT.Colour = 1.0;
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return OUT;
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}
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@ -271,6 +272,10 @@ public:
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D3DLOCKED_RECT rect;
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status = myCopyThing->LockRect(0, &rect, nullptr, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK);
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m_device->SetRenderState(D3DRS_ALPHAREF, 256 + 255);
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m_device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_LESSEQUAL);
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m_device->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE);
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}
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void run() {
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