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[dxvk] Highlight multisampled render passes when debugging
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@ -3008,6 +3008,8 @@ namespace dxvk {
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void DxvkContext::beginRenderPassDebugRegion() {
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VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
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bool hasColorAttachments = false;
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bool hasDepthAttachment = m_state.om.renderTargets.depth.view != nullptr;
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@ -3033,6 +3035,7 @@ namespace dxvk {
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label << (hasColorAttachments ? ", " : "") << i << ": " << (imageName ? imageName : "unknown");
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hasColorAttachments = true;
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sampleCount = m_state.om.renderTargets.color[i].view->image()->info().sampleCount;
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}
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}
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@ -3042,14 +3045,21 @@ namespace dxvk {
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const char* imageName = m_state.om.renderTargets.depth.view->image()->info().debugName;
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label << "DS:" << (imageName ? imageName : "unknown");
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sampleCount = m_state.om.renderTargets.depth.view->image()->info().sampleCount;
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}
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if (!hasColorAttachments && !hasDepthAttachment)
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label << "No attachments";
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if (sampleCount > VK_SAMPLE_COUNT_1_BIT)
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label << ", " << uint32_t(sampleCount) << "x MSAA";
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label << ")";
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pushDebugRegion(vk::makeLabel(0xf0e6dc, label.str().c_str()),
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uint32_t color = sampleCount > VK_SAMPLE_COUNT_1_BIT ? 0xf0dcf0 : 0xf0e6dc;
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pushDebugRegion(vk::makeLabel(color, label.str().c_str()),
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util::DxvkDebugLabelType::InternalRenderPass);
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}
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