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https://github.com/doitsujin/dxvk.git
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[hud] Implement FPS display as a HUD item
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@ -37,6 +37,7 @@ namespace dxvk::hud {
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addItem<HudVersionItem>("version");
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addItem<HudClientApiItem>("api", m_device);
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addItem<HudDeviceInfoItem>("devinfo", m_device);
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addItem<HudFpsItem>("fps");
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}
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@ -147,4 +147,38 @@ namespace dxvk::hud {
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return position;
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}
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HudFpsItem::HudFpsItem() { }
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HudFpsItem::~HudFpsItem() { }
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void HudFpsItem::update(dxvk::high_resolution_clock::time_point time) {
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m_frameCount += 1;
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auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(time - m_lastUpdate);
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if (elapsed.count() >= UpdateInterval) {
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int64_t fps = (10'000'000ll * m_frameCount) / elapsed.count();
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m_frameRate = str::format("FPS: ", fps / 10, ".", fps % 10);
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m_frameCount = 0;
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m_lastUpdate = time;
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}
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}
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HudPos HudFpsItem::render(
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HudRenderer& renderer,
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HudPos position) {
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position.y += 16.0f;
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renderer.drawText(16.0f,
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{ position.x, position.y },
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{ 1.0f, 1.0f, 1.0f, 1.0f },
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m_frameRate);
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position.y += 8.0f;
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return position;
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}
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}
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@ -160,4 +160,31 @@ namespace dxvk::hud {
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};
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/**
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* \brief HUD item to display the frame rate
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*/
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class HudFpsItem : public HudItem {
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constexpr static int64_t UpdateInterval = 500'000;
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public:
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HudFpsItem();
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~HudFpsItem();
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void update(dxvk::high_resolution_clock::time_point time);
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HudPos render(
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HudRenderer& renderer,
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HudPos position);
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private:
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uint32_t m_frameCount = 0;
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dxvk::high_resolution_clock::time_point m_lastUpdate
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= dxvk::high_resolution_clock::now();
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std::string m_frameRate;
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};
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}
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