From 2e215e24e5ae6d7078c7dc98c21b67e3a93ccbab Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Fri, 29 Dec 2017 19:26:18 +0100 Subject: [PATCH] [d3d11] Hiding message that initial UAV counts are not supported They are not supported, but some applications pass invalid pointers to the fuction even if the feature itself is not used. --- src/d3d11/d3d11_context.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d3d11/d3d11_context.cpp b/src/d3d11/d3d11_context.cpp index b44dabf82..8fd6fc4f7 100644 --- a/src/d3d11/d3d11_context.cpp +++ b/src/d3d11/d3d11_context.cpp @@ -1334,8 +1334,8 @@ namespace dxvk { ID3D11UnorderedAccessView* const* ppUnorderedAccessViews, const UINT* pUAVInitialCounts) { // TODO implement append-consume buffers - if (pUAVInitialCounts != nullptr) - Logger::err("D3D11DeviceContext: pUAVInitialCounts not supported"); +// if (pUAVInitialCounts != nullptr) +// Logger::err("D3D11DeviceContext: pUAVInitialCounts not supported"); this->BindUnorderedAccessViews( DxbcProgramType::ComputeShader,