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[util] Set maxChunkSize to 1 for the Rockstar launcher and social club
Currently when Red Dead Redemption 2 is running the Rockstar launcher, and social club each use over 600MB of VRAM. The root cause of this is DXVK creating two memory pools of 256MB for read, and read/write resources. Reducing the max chunk size to 1MB reduces the memory usage of each to around 40MB.
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@ -364,6 +364,14 @@ namespace dxvk {
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{ R"(\\SnowRunner\.exe$)", {{
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{ "d3d11.dcSingleUseMode", "False" },
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}} },
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/* Rockstar Games Launcher */
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{ R"(\\Rockstar Games\\Launcher\\Launcher\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/* Rockstar Social Club */
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{ R"(\\Rockstar Games\\Social Club\\SocialClubHelper\.exe$)", {{
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{ "dxvk.maxChunkSize", "1" },
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}} },
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/**********************************************/
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/* D3D9 GAMES */
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