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[d3d11] Increment sequence number when submitting command lists
This does not do any tracking on deferred contexts just yet.
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@ -62,14 +62,17 @@ namespace dxvk {
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}
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void D3D11CommandList::EmitToCsThread(DxvkCsThread* CsThread) {
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uint64_t D3D11CommandList::EmitToCsThread(DxvkCsThread* CsThread) {
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uint64_t seq = 0;
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for (const auto& query : m_queries)
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query->DoDeferredEnd();
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for (const auto& chunk : m_chunks)
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CsThread->dispatchChunk(DxvkCsChunkRef(chunk));
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seq = CsThread->dispatchChunk(DxvkCsChunkRef(chunk));
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MarkSubmitted();
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return seq;
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}
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@ -29,7 +29,7 @@ namespace dxvk {
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void EmitToCommandList(
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ID3D11CommandList* pCommandList);
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void EmitToCsThread(
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uint64_t EmitToCsThread(
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DxvkCsThread* CsThread);
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private:
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@ -212,7 +212,8 @@ namespace dxvk {
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// Dispatch command list to the CS thread and
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// restore the immediate context's state
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commandList->EmitToCsThread(&m_csThread);
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uint64_t csSeqNum = commandList->EmitToCsThread(&m_csThread);
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m_csSeqNum = std::max(m_csSeqNum, csSeqNum);
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if (RestoreContextState)
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RestoreState();
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