From 2efd3f369863230e28b5e97dcb2ce702e8c9b90e Mon Sep 17 00:00:00 2001 From: Robin Kertels Date: Mon, 22 May 2023 02:40:45 +0200 Subject: [PATCH] [util] Re-enable direct buffer mapping for RE games I cannot reproduce the stalls anymore. --- src/util/config/config.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 4508fa19..b7226552 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -591,10 +591,6 @@ namespace dxvk { { "d3d9.floatEmulation", "Strict" }, { "d3d9.textureMemory", "0" }, }} }, - /* Resident Evil games using MT Framework */ - { R"(\\(rerev|re0hd|bhd)\.exe$)", {{ - { "d3d9.allowDirectBufferMapping", "False" }, - }} }, /* Limbo */ { R"(\\limbo\.exe$)", {{ { "d3d9.maxFrameRate", "60" },