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https://github.com/doitsujin/dxvk.git
synced 2024-12-11 19:24:11 +01:00
[d3d9] Keep 1 presenter per swapchain window
Some apps such as level editors such as Hammer World Editor, some GUI apps/launchers etc use window overrides in presentation. Previously we'd remake a new surface every time, which was incredibly slow making these apps basically unusable. Now we keep one surface + swapchain + image views around per window/window override we have, along with the frame latency objs + frame counter. (Obviously an app may present to multiple windows in a frame, so for frame latency purposes we track that per-window.
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@ -128,6 +128,7 @@ namespace dxvk {
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constexpr static VkDeviceSize StagingBufferSize = 4ull << 20;
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friend class D3D9SwapChainEx;
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friend struct D3D9WindowContext;
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friend class D3D9ConstantBuffer;
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friend class D3D9UserDefinedAnnotation;
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friend class DxvkD3D8Bridge;
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@ -28,13 +28,14 @@ namespace dxvk {
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, m_device (pDevice->GetDXVKDevice())
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, m_context (m_device->createContext(DxvkContextType::Supplementary))
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, m_frameLatencyCap (pDevice->GetOptions()->maxFrameLatency)
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, m_frameLatencySignal(new sync::Fence(m_frameId))
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, m_dialog (pDevice->GetOptions()->enableDialogMode)
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, m_swapchainExt (this) {
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this->NormalizePresentParameters(pPresentParams);
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m_presentParams = *pPresentParams;
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m_window = m_presentParams.hDeviceWindow;
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UpdateWindowCtx();
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UpdatePresentRegion(nullptr, nullptr);
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if (m_window) {
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@ -137,20 +138,19 @@ namespace dxvk {
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if (options->presentInterval >= 0)
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presentInterval = options->presentInterval;
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HWND window = m_presentParams.hDeviceWindow;
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m_window = m_presentParams.hDeviceWindow;
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if (hDestWindowOverride != nullptr)
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window = hDestWindowOverride;
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m_window = hDestWindowOverride;
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UpdateWindowCtx();
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bool recreate = false;
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recreate |= m_presenter == nullptr;
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recreate |= window != m_window;
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recreate |= m_wctx->presenter == nullptr;
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recreate |= m_dialog != m_lastDialog;
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m_window = window;
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if (m_presenter != nullptr) {
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m_dirty |= m_presenter->setSyncInterval(presentInterval) != VK_SUCCESS;
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m_dirty |= !m_presenter->hasSwapChain();
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if (m_wctx->presenter != nullptr) {
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m_dirty |= m_wctx->presenter->setSyncInterval(presentInterval) != VK_SUCCESS;
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m_dirty |= !m_wctx->presenter->hasSwapChain();
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}
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m_dirty |= UpdatePresentRegion(pSourceRect, pDestRect);
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@ -161,7 +161,7 @@ namespace dxvk {
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#ifdef _WIN32
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const bool useGDIFallback = m_partialCopy && !HasFrontBuffer();
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if (useGDIFallback)
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return PresentImageGDI(window);
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return PresentImageGDI(m_window);
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#endif
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try {
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@ -174,7 +174,7 @@ namespace dxvk {
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// We aren't going to device loss simply because
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// 99% of D3D9 games don't handle this properly and
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// just end up crashing (like with alt-tab loss)
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if (!m_presenter->hasSwapChain())
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if (!m_wctx->presenter->hasSwapChain())
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return D3D_OK;
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PresentImage(presentInterval);
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@ -182,7 +182,7 @@ namespace dxvk {
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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#ifdef _WIN32
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return PresentImageGDI(window);
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return PresentImageGDI(m_window);
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#else
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return D3DERR_DEVICEREMOVED;
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#endif
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@ -684,8 +684,10 @@ namespace dxvk {
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if (hWindow == nullptr)
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hWindow = m_parent->GetWindow();
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if (m_presentParams.hDeviceWindow == hWindow) {
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m_presenter = nullptr;
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if (m_presenters.count(hWindow)) {
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if (m_wctx == &m_presenters[hWindow])
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m_wctx = nullptr;
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m_presenters.erase(hWindow);
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m_device->waitForSubmission(&m_presentStatus);
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m_device->waitForIdle();
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@ -758,22 +760,22 @@ namespace dxvk {
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SynchronizePresent();
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// Presentation semaphores and WSI swap chain image
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PresenterInfo info = m_presenter->info();
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PresenterInfo info = m_wctx->presenter->info();
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PresenterSync sync;
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uint32_t imageIndex = 0;
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VkResult status = m_presenter->acquireNextImage(sync, imageIndex);
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VkResult status = m_wctx->presenter->acquireNextImage(sync, imageIndex);
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while (status != VK_SUCCESS && status != VK_SUBOPTIMAL_KHR) {
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RecreateSwapChain();
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info = m_presenter->info();
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status = m_presenter->acquireNextImage(sync, imageIndex);
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info = m_wctx->presenter->info();
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status = m_wctx->presenter->acquireNextImage(sync, imageIndex);
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}
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if (m_hdrMetadata && m_dirtyHdrMetadata) {
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m_presenter->setHdrMetadata(*m_hdrMetadata);
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m_wctx->presenter->setHdrMetadata(*m_hdrMetadata);
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m_dirtyHdrMetadata = false;
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}
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@ -789,7 +791,7 @@ namespace dxvk {
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{ uint32_t(m_dstRect.right - m_dstRect.left), uint32_t(m_dstRect.bottom - m_dstRect.top) } };
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m_blitter->presentImage(m_context.ptr(),
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m_imageViews.at(imageIndex), dstRect,
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m_wctx->imageViews.at(imageIndex), dstRect,
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swapImageView, srcRect);
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if (m_hud != nullptr)
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@ -812,7 +814,7 @@ namespace dxvk {
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void D3D9SwapChainEx::SubmitPresent(const PresenterSync& Sync, uint32_t Repeat) {
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// Bump frame ID
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if (!Repeat)
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m_frameId += 1;
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m_wctx->frameId += 1;
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// Present from CS thread so that we don't
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// have to synchronize with it first.
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@ -822,8 +824,8 @@ namespace dxvk {
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cRepeat = Repeat,
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cSync = Sync,
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cHud = m_hud,
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cPresentMode = m_presenter->info().presentMode,
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cFrameId = m_frameId,
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cPresentMode = m_wctx->presenter->info().presentMode,
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cFrameId = m_wctx->frameId,
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cCommandList = m_context->endRecording()
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] (DxvkContext* ctx) {
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cCommandList->setWsiSemaphores(cSync);
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@ -834,7 +836,7 @@ namespace dxvk {
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uint64_t frameId = cRepeat ? 0 : cFrameId;
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m_device->presentImage(m_presenter,
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m_device->presentImage(m_wctx->presenter,
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cPresentMode, frameId, &m_presentStatus);
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});
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@ -863,17 +865,17 @@ namespace dxvk {
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presenterDesc.numFormats = PickFormats(EnumerateFormat(m_presentParams.BackBufferFormat), presenterDesc.formats);
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presenterDesc.fullScreenExclusive = PickFullscreenMode();
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VkResult vr = m_presenter->recreateSwapChain(presenterDesc);
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VkResult vr = m_wctx->presenter->recreateSwapChain(presenterDesc);
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if (vr == VK_ERROR_SURFACE_LOST_KHR) {
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vr = m_presenter->recreateSurface([this] (VkSurfaceKHR* surface) {
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vr = m_wctx->presenter->recreateSurface([this] (VkSurfaceKHR* surface) {
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return CreateSurface(surface);
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});
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if (vr)
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throw DxvkError(str::format("D3D9SwapChainEx: Failed to recreate surface: ", vr));
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vr = m_presenter->recreateSwapChain(presenterDesc);
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vr = m_wctx->presenter->recreateSwapChain(presenterDesc);
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}
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if (vr)
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@ -896,8 +898,8 @@ namespace dxvk {
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presenterDesc.numFormats = PickFormats(EnumerateFormat(m_presentParams.BackBufferFormat), presenterDesc.formats);
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presenterDesc.fullScreenExclusive = PickFullscreenMode();
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m_presenter = new Presenter(m_device, m_frameLatencySignal, presenterDesc);
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m_presenter->setFrameRateLimit(m_parent->GetOptions()->maxFrameRate);
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m_wctx->presenter = new Presenter(m_device, m_wctx->frameLatencySignal, presenterDesc);
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m_wctx->presenter->setFrameRateLimit(m_parent->GetOptions()->maxFrameRate);
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}
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@ -912,10 +914,10 @@ namespace dxvk {
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void D3D9SwapChainEx::CreateRenderTargetViews() {
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PresenterInfo info = m_presenter->info();
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PresenterInfo info = m_wctx->presenter->info();
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m_imageViews.clear();
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m_imageViews.resize(info.imageCount);
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m_wctx->imageViews.clear();
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m_wctx->imageViews.resize(info.imageCount);
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DxvkImageCreateInfo imageInfo;
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imageInfo.type = VK_IMAGE_TYPE_2D;
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@ -943,13 +945,13 @@ namespace dxvk {
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viewInfo.numLayers = 1;
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for (uint32_t i = 0; i < info.imageCount; i++) {
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VkImage imageHandle = m_presenter->getImage(i).image;
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VkImage imageHandle = m_wctx->presenter->getImage(i).image;
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Rc<DxvkImage> image = new DxvkImage(
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m_device.ptr(), imageInfo, imageHandle,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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m_imageViews[i] = new DxvkImageView(
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m_wctx->imageViews[i] = new DxvkImageView(
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m_device->vkd(), image, viewInfo);
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}
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}
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@ -963,6 +965,20 @@ namespace dxvk {
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}
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void D3D9SwapChainEx::UpdateWindowCtx() {
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if (!m_presenters.count(m_window)) {
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auto res = m_presenters.emplace(
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std::piecewise_construct,
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std::forward_as_tuple(m_window),
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std::forward_as_tuple());
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auto& wctx = res.first->second;
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wctx.frameLatencySignal = new sync::Fence(wctx.frameId);
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}
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m_wctx = &m_presenters[m_window];
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}
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HRESULT D3D9SwapChainEx::CreateBackBuffers(uint32_t NumBackBuffers) {
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// Explicitly destroy current swap image before
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// creating a new one to free up resources
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@ -1065,7 +1081,7 @@ namespace dxvk {
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void D3D9SwapChainEx::SyncFrameLatency() {
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// Wait for the sync event so that we respect the maximum frame latency
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m_frameLatencySignal->wait(m_frameId - GetActualFrameLatency());
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m_wctx->frameLatencySignal->wait(m_wctx->frameId - GetActualFrameLatency());
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}
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void D3D9SwapChainEx::SetApiName(const char* name) {
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@ -1280,8 +1296,9 @@ namespace dxvk {
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|| dstRect.bottom - dstRect.top != LONG(height);
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bool recreate =
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m_swapchainExtent.width != width
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|| m_swapchainExtent.height != height;
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m_wctx->presenter == nullptr
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|| m_wctx->presenter->info().imageExtent.width != width
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|| m_wctx->presenter->info().imageExtent.height != height;
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m_swapchainExtent = { width, height };
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m_dstRect = dstRect;
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@ -1330,7 +1347,7 @@ namespace dxvk {
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BOOL STDMETHODCALLTYPE D3D9VkExtSwapchain::CheckColorSpaceSupport(
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VkColorSpaceKHR ColorSpace) {
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return m_swapchain->m_presenter->supportsColorSpace(ColorSpace);
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return m_swapchain->m_wctx->presenter->supportsColorSpace(ColorSpace);
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}
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HRESULT STDMETHODCALLTYPE D3D9VkExtSwapchain::SetColorSpace(
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@ -50,6 +50,14 @@ namespace dxvk {
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D3D9SwapChainEx *m_swapchain;
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};
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struct D3D9WindowContext {
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Rc<Presenter> presenter;
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std::vector<Rc<DxvkImageView>> imageViews;
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uint64_t frameId = D3D9DeviceEx::MaxFrameLatency;
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Rc<sync::Fence> frameLatencySignal;
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};
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using D3D9SwapChainExBase = D3D9DeviceChild<IDirect3DSwapChain9Ex>;
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class D3D9SwapChainEx final : public D3D9SwapChainExBase {
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static constexpr uint32_t NumControlPoints = 256;
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@ -124,6 +132,8 @@ namespace dxvk {
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void SetApiName(const char* name);
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void UpdateWindowCtx();
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private:
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enum BindingIds : uint32_t {
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@ -138,7 +148,11 @@ namespace dxvk {
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Rc<DxvkContext> m_context;
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Rc<DxvkSwapchainBlitter> m_blitter;
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Rc<Presenter> m_presenter;
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std::unordered_map<
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HWND,
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D3D9WindowContext> m_presenters;
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D3D9WindowContext* m_wctx = nullptr;
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Rc<hud::Hud> m_hud;
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@ -151,12 +165,7 @@ namespace dxvk {
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DxvkSubmitStatus m_presentStatus;
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std::vector<Rc<DxvkImageView>> m_imageViews;
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uint64_t m_frameId = D3D9DeviceEx::MaxFrameLatency;
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uint32_t m_frameLatencyCap = 0;
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Rc<sync::Fence> m_frameLatencySignal;
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bool m_dirty = true;
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bool m_dialog = false;
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