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[d3d9] Enable robustBufferAccess2 feature if available
Tightens some out-of-bound rules around vertex attributes.
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@ -3772,6 +3772,7 @@ namespace dxvk {
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// Geometry shaders are used for some meta ops
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// Geometry shaders are used for some meta ops
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enabled.core.features.geometryShader = VK_TRUE;
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enabled.core.features.geometryShader = VK_TRUE;
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enabled.core.features.robustBufferAccess = VK_TRUE;
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enabled.core.features.robustBufferAccess = VK_TRUE;
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enabled.extRobustness2.robustBufferAccess2 = supported.extRobustness2.robustBufferAccess2;
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enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;
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enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;
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