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[d3d9] Enable robustBufferAccess2 feature if available

Tightens some out-of-bound rules around vertex attributes.
This commit is contained in:
Philip Rebohle 2021-06-30 03:10:59 +02:00 committed by Joshie
parent 96f5641a7e
commit 2ff8b42fff

View File

@ -3772,6 +3772,7 @@ namespace dxvk {
// Geometry shaders are used for some meta ops // Geometry shaders are used for some meta ops
enabled.core.features.geometryShader = VK_TRUE; enabled.core.features.geometryShader = VK_TRUE;
enabled.core.features.robustBufferAccess = VK_TRUE; enabled.core.features.robustBufferAccess = VK_TRUE;
enabled.extRobustness2.robustBufferAccess2 = supported.extRobustness2.robustBufferAccess2;
enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority; enabled.extMemoryPriority.memoryPriority = supported.extMemoryPriority.memoryPriority;