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[d3d9] Respect 4 byte pitch when reading back texture
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@ -4167,10 +4167,12 @@ namespace dxvk {
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cPackedFormat = packedFormat
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cPackedFormat = packedFormat
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] (DxvkContext* ctx) {
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] (DxvkContext* ctx) {
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if (cSubresources.aspectMask != (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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if (cSubresources.aspectMask != (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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ctx->copyImageToBuffer(cImageBuffer, 0, 0, 0,
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ctx->copyImageToBuffer(cImageBuffer, 0, 4, 0,
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cImage, cSubresources, VkOffset3D { 0, 0, 0 },
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cImage, cSubresources, VkOffset3D { 0, 0, 0 },
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cLevelExtent);
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cLevelExtent);
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} else {
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} else {
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// Copying DS to a packed buffer is only supported for D24S8 and D32S8
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// right now so the 4 byte row alignment is guaranteed by the format size
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ctx->copyDepthStencilImageToPackedBuffer(
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ctx->copyDepthStencilImageToPackedBuffer(
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cImageBuffer, 0,
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cImageBuffer, 0,
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VkOffset2D { 0, 0 },
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VkOffset2D { 0, 0 },
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