diff --git a/tests/d3d11/test_d3d11_triangle.cpp b/tests/d3d11/test_d3d11_triangle.cpp index 65ea37f71..b26e79688 100644 --- a/tests/d3d11/test_d3d11_triangle.cpp +++ b/tests/d3d11/test_d3d11_triangle.cpp @@ -31,15 +31,11 @@ const std::string g_vertexShaderCode = " float4 pos : SV_POSITION;\n" " float4 color : COLOR;\n" "};\n" - "static const float4 g_pos[] = {\n" - " float4(-0.25f, -0.15f, 0.0f, 1.0f),\n" - " float4(-0.50f, -0.65f, 0.0f, 1.0f),\n" - " float4(-0.75f, -0.15f, 0.0f, 1.0f) };\n" "vs_out main(float4 vsIn : IN_POSITION,\n" " uint vid : SV_VERTEXID,\n" " uint iid : SV_INSTANCEID) {\n" " vs_out result;\n" - " result.pos = g_pos[vid];\n" + " result.pos = vsIn;\n" " result.color.x = buf[vid].x;\n" " result.color.y = buf[iid * 3].y;\n" " result.color.z = buf[0].z;\n" @@ -339,24 +335,6 @@ public: break; } } - - // Swap chain stuff - uint32_t frameId = m_frameId++; - - if (frameId == 300) { - m_report = true; - std::cout << "fullscreen begin" << std::endl; - m_swapChain->SetFullscreenState(TRUE, nullptr); - std::cout << "fullscreen end" << std::endl; - m_report = false; - } else if (frameId == 600) { - m_report = true; - std::cout << "restore begin" << std::endl; - m_swapChain->SetFullscreenState(FALSE, nullptr); - std::cout << "restore end" << std::endl; - m_report = false; - } - }