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mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-20 10:54:16 +01:00

[d3d11] Add constant buffer offsets and counts to context state

This commit is contained in:
Philip Rebohle 2018-03-18 12:36:45 +01:00
parent a8eecfbfe5
commit 3133e4ba35
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
4 changed files with 69 additions and 28 deletions

View File

@ -60,6 +60,14 @@ namespace dxvk {
return DxvkBufferSlice(m_buffer, offset, m_buffer->info().size - offset);
}
DxvkBufferSlice GetBufferSlice(VkDeviceSize offset, VkDeviceSize length) const {
return DxvkBufferSlice(m_buffer, offset, length);
}
VkDeviceSize GetSize() const {
return m_buffer->info().size;
}
D3D11BufferInfo* GetBufferInfo() {
return &m_bufferInfo;
}

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@ -112,12 +112,12 @@ namespace dxvk {
// Default constant buffers
for (uint32_t i = 0; i < D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; i++) {
m_state.vs.constantBuffers[i] = nullptr;
m_state.hs.constantBuffers[i] = nullptr;
m_state.ds.constantBuffers[i] = nullptr;
m_state.gs.constantBuffers[i] = nullptr;
m_state.ps.constantBuffers[i] = nullptr;
m_state.cs.constantBuffers[i] = nullptr;
m_state.vs.constantBuffers[i] = { nullptr, 0, 0 };
m_state.hs.constantBuffers[i] = { nullptr, 0, 0 };
m_state.ds.constantBuffers[i] = { nullptr, 0, 0 };
m_state.gs.constantBuffers[i] = { nullptr, 0, 0 };
m_state.ps.constantBuffers[i] = { nullptr, 0, 0 };
m_state.cs.constantBuffers[i] = { nullptr, 0, 0 };
}
// Default samplers
@ -1144,7 +1144,8 @@ namespace dxvk {
DxbcProgramType::VertexShader,
m_state.vs.constantBuffers,
StartSlot, NumBuffers,
ppConstantBuffers);
ppConstantBuffers,
nullptr, nullptr);
}
@ -1199,7 +1200,7 @@ namespace dxvk {
UINT NumBuffers,
ID3D11Buffer** ppConstantBuffers) {
for (uint32_t i = 0; i < NumBuffers; i++)
ppConstantBuffers[i] = m_state.vs.constantBuffers.at(StartSlot + i).ref();
ppConstantBuffers[i] = m_state.vs.constantBuffers.at(StartSlot + i).buffer.ref();
}
@ -1267,7 +1268,8 @@ namespace dxvk {
DxbcProgramType::HullShader,
m_state.hs.constantBuffers,
StartSlot, NumBuffers,
ppConstantBuffers);
ppConstantBuffers,
nullptr, nullptr);
}
@ -1310,7 +1312,7 @@ namespace dxvk {
UINT NumBuffers,
ID3D11Buffer** ppConstantBuffers) {
for (uint32_t i = 0; i < NumBuffers; i++)
ppConstantBuffers[i] = m_state.hs.constantBuffers.at(StartSlot + i).ref();
ppConstantBuffers[i] = m_state.hs.constantBuffers.at(StartSlot + i).buffer.ref();
}
@ -1378,7 +1380,8 @@ namespace dxvk {
DxbcProgramType::DomainShader,
m_state.ds.constantBuffers,
StartSlot, NumBuffers,
ppConstantBuffers);
ppConstantBuffers,
nullptr, nullptr);
}
@ -1421,7 +1424,7 @@ namespace dxvk {
UINT NumBuffers,
ID3D11Buffer** ppConstantBuffers) {
for (uint32_t i = 0; i < NumBuffers; i++)
ppConstantBuffers[i] = m_state.ds.constantBuffers.at(StartSlot + i).ref();
ppConstantBuffers[i] = m_state.ds.constantBuffers.at(StartSlot + i).buffer.ref();
}
@ -1477,7 +1480,8 @@ namespace dxvk {
DxbcProgramType::GeometryShader,
m_state.gs.constantBuffers,
StartSlot, NumBuffers,
ppConstantBuffers);
ppConstantBuffers,
nullptr, nullptr);
}
@ -1532,7 +1536,7 @@ namespace dxvk {
UINT NumBuffers,
ID3D11Buffer** ppConstantBuffers) {
for (uint32_t i = 0; i < NumBuffers; i++)
ppConstantBuffers[i] = m_state.gs.constantBuffers.at(StartSlot + i).ref();
ppConstantBuffers[i] = m_state.gs.constantBuffers.at(StartSlot + i).buffer.ref();
}
@ -1588,7 +1592,8 @@ namespace dxvk {
DxbcProgramType::PixelShader,
m_state.ps.constantBuffers,
StartSlot, NumBuffers,
ppConstantBuffers);
ppConstantBuffers,
nullptr, nullptr);
}
@ -1643,7 +1648,7 @@ namespace dxvk {
UINT NumBuffers,
ID3D11Buffer** ppConstantBuffers) {
for (uint32_t i = 0; i < NumBuffers; i++)
ppConstantBuffers[i] = m_state.ps.constantBuffers.at(StartSlot + i).ref();
ppConstantBuffers[i] = m_state.ps.constantBuffers.at(StartSlot + i).buffer.ref();
}
@ -1699,7 +1704,8 @@ namespace dxvk {
DxbcProgramType::ComputeShader,
m_state.cs.constantBuffers,
StartSlot, NumBuffers,
ppConstantBuffers);
ppConstantBuffers,
nullptr, nullptr);
}
@ -1773,7 +1779,7 @@ namespace dxvk {
UINT NumBuffers,
ID3D11Buffer** ppConstantBuffers) {
for (uint32_t i = 0; i < NumBuffers; i++)
ppConstantBuffers[i] = m_state.cs.constantBuffers.at(StartSlot + i).ref();
ppConstantBuffers[i] = m_state.cs.constantBuffers.at(StartSlot + i).buffer.ref();
}
@ -2337,10 +2343,14 @@ namespace dxvk {
void D3D11DeviceContext::BindConstantBuffer(
UINT Slot,
D3D11Buffer* pBuffer) {
const D3D11ConstantBufferBinding* pBufferBinding) {
EmitCs([
cSlotId = Slot,
cBufferSlice = pBuffer != nullptr ? pBuffer->GetBufferSlice() : DxvkBufferSlice()
cBufferSlice = pBufferBinding->buffer != nullptr
? pBufferBinding->buffer->GetBufferSlice(
pBufferBinding->constantOffset * 16,
pBufferBinding->constantCount * 16)
: DxvkBufferSlice()
] (DxvkContext* ctx) {
ctx->bindResourceBuffer(cSlotId, cBufferSlice);
});
@ -2394,7 +2404,9 @@ namespace dxvk {
D3D11ConstantBufferBindings& Bindings,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer* const* ppConstantBuffers) {
ID3D11Buffer* const* ppConstantBuffers,
const UINT* pFirstConstant,
const UINT* pNumConstants) {
const uint32_t slotId = computeResourceSlotId(
ShaderStage, DxbcBindingType::ConstantBuffer,
StartSlot);
@ -2402,9 +2414,22 @@ namespace dxvk {
for (uint32_t i = 0; i < NumBuffers; i++) {
auto newBuffer = static_cast<D3D11Buffer*>(ppConstantBuffers[i]);
if (Bindings[StartSlot + i] != newBuffer) {
Bindings[StartSlot + i] = newBuffer;
BindConstantBuffer(slotId + i, newBuffer);
UINT constantOffset = 0;
UINT constantCount = newBuffer != nullptr
? newBuffer->GetSize() / 16
: 0;
if (newBuffer != nullptr && pFirstConstant != nullptr && pNumConstants != nullptr) {
constantOffset = pFirstConstant[i];
constantCount = pNumConstants [i];
}
if (Bindings[StartSlot + i].buffer != newBuffer) {
Bindings[StartSlot + i].buffer = newBuffer;
Bindings[StartSlot + i].constantOffset = constantOffset;
Bindings[StartSlot + i].constantCount = constantCount;
BindConstantBuffer(slotId + i, &Bindings[StartSlot + i]);
}
}
}
@ -2567,7 +2592,7 @@ namespace dxvk {
Stage, DxbcBindingType::ConstantBuffer, 0);
for (uint32_t i = 0; i < Bindings.size(); i++)
BindConstantBuffer(slotId + i, Bindings[i].ptr());
BindConstantBuffer(slotId + i, &Bindings[i]);
}

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@ -693,7 +693,7 @@ namespace dxvk {
void BindConstantBuffer(
UINT Slot,
D3D11Buffer* pBuffer);
const D3D11ConstantBufferBinding* pBufferBinding);
void BindSampler(
UINT Slot,
@ -713,7 +713,9 @@ namespace dxvk {
D3D11ConstantBufferBindings& Bindings,
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer* const* ppConstantBuffers);
ID3D11Buffer* const* ppConstantBuffers,
const UINT* pFirstConstant,
const UINT* pNumConstants);
void SetSamplers(
DxbcProgramType ShaderStage,

View File

@ -15,8 +15,14 @@
namespace dxvk {
struct D3D11ConstantBufferBinding {
Com<D3D11Buffer> buffer = nullptr;
UINT constantOffset = 0;
UINT constantCount = 0;
};
using D3D11ConstantBufferBindings = std::array<
Com<D3D11Buffer>, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT>;
D3D11ConstantBufferBinding, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT>;
using D3D11SamplerBindings = std::array<