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[dxgi] Don't fail leaving fullscreen if window is already destroyed
Unreal Engine 4 games destroy the window, then call SetFullscreenMode(FALSE). If this call fails, they pop up an error dialog. Wine tests show that this call should succeed.
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@ -567,7 +567,7 @@ namespace dxvk {
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HRESULT DxgiSwapChain::LeaveFullscreenMode() {
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if (!IsWindow(m_window))
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return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
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return S_OK;
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if (FAILED(RestoreDisplayMode(m_monitor)))
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Logger::warn("DXGI: LeaveFullscreenMode: Failed to restore display mode");
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