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[d3d9] Fix sampler decision at Present time
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@ -705,8 +705,8 @@ namespace dxvk {
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// Use an appropriate texture filter depending on whether
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// the back buffer size matches the swap image size
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bool fitSize = swapImage->info().extent.width == info.imageExtent.width
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&& swapImage->info().extent.height == info.imageExtent.height;
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bool fitSize = m_dstRect.right - m_dstRect.left == m_srcRect.right - m_srcRect.left
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&& m_dstRect.bottom - m_dstRect.top == m_srcRect.bottom - m_srcRect.top;
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D3D9PresentInfo presentInfoConsts;
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presentInfoConsts.scale[0] = float(m_srcRect.right - m_srcRect.left) / float(swapImage->info().extent.width);
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