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[d3d11] copy all layers and mipmaps in CopyResource
avoid using potentially undefined mappedSubresource
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@ -491,18 +491,19 @@ namespace dxvk {
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const D3D11TextureInfo* dstTextureInfo = GetCommonTextureInfo(pDstResource);
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const D3D11TextureInfo* srcTextureInfo = GetCommonTextureInfo(pSrcResource);
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VkExtent3D extent = srcTextureInfo->image->mipLevelExtent(
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dstTextureInfo->mappedSubresource.mipLevel);
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const DxvkFormatInfo* dstFormatInfo = imageFormatInfo(dstTextureInfo->image->info().format);
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const DxvkFormatInfo* srcFormatInfo = imageFormatInfo(srcTextureInfo->image->info().format);
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for (uint32_t i = 0; i < srcTextureInfo->image->info().mipLevels; i++) {
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VkExtent3D extent = srcTextureInfo->image->mipLevelExtent(i);
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const VkImageSubresourceLayers dstLayers = {
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dstTextureInfo->mappedSubresource.aspectMask,
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dstTextureInfo->mappedSubresource.mipLevel,
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dstTextureInfo->mappedSubresource.arrayLayer, 1 };
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dstFormatInfo->aspectMask & srcFormatInfo->aspectMask,
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i, 0, dstTextureInfo->image->info().numLayers };
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const VkImageSubresourceLayers srcLayers = {
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srcTextureInfo->mappedSubresource.aspectMask,
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srcTextureInfo->mappedSubresource.mipLevel,
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srcTextureInfo->mappedSubresource.arrayLayer, 1 };
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dstFormatInfo->aspectMask & srcFormatInfo->aspectMask,
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i, 0, srcTextureInfo->image->info().numLayers };
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m_context->copyImage(
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dstTextureInfo->image, dstLayers, VkOffset3D { 0, 0, 0 },
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@ -510,6 +511,7 @@ namespace dxvk {
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extent);
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}
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}
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}
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void STDMETHODCALLTYPE D3D11DeviceContext::CopyStructureCount(
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