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https://github.com/doitsujin/dxvk.git
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[dxvk] Add device filter
When setting DXVK_FILTER_DEVICE_NAME, only devices with a matching device name will be reported to the application.
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src/dxvk/dxvk_device_filter.cpp
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src/dxvk/dxvk_device_filter.cpp
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#include "dxvk_device_filter.h"
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namespace dxvk {
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DxvkDeviceFilter::DxvkDeviceFilter() {
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m_matchDeviceName = env::getEnvVar(L"DXVK_FILTER_DEVICE_NAME");
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if (m_matchDeviceName.size() != 0)
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m_flags.set(DxvkDeviceFilterFlag::MatchDeviceName);
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}
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DxvkDeviceFilter::~DxvkDeviceFilter() {
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}
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bool DxvkDeviceFilter::testAdapter(
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const Rc<DxvkAdapter>& adapter) const {
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const auto& deviceProps = adapter->deviceProperties();
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if (m_flags.test(DxvkDeviceFilterFlag::MatchDeviceName)) {
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if (deviceProps.deviceName != m_matchDeviceName)
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return false;
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}
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return true;
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}
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}
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src/dxvk/dxvk_device_filter.h
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src/dxvk/dxvk_device_filter.h
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#pragma once
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#include "dxvk_adapter.h"
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namespace dxvk {
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/**
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* \brief Device filter flags
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*
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* The device filter flags specify which device
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* properties are considered when testing adapters.
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* If no flags are set, all devices pass the test.
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*/
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enum class DxvkDeviceFilterFlag {
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MatchDeviceName = 0,
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};
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using DxvkDeviceFilterFlags = Flags<DxvkDeviceFilterFlag>;
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/**
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* \brief DXVK device filter
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*
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* Used to select specific Vulkan devices to use
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* with DXVK. This may be useful for games which
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* do not offer an option to select the correct
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* device.
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*/
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class DxvkDeviceFilter {
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public:
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DxvkDeviceFilter();
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~DxvkDeviceFilter();
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/**
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* \brief Tests an adapter
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*
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* \param [in] adapter Adapter handle
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* \returns \c true if the test passes
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*/
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bool testAdapter(
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const Rc<DxvkAdapter>& adapter) const;
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private:
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DxvkDeviceFilterFlags m_flags;
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std::string m_matchDeviceName;
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};
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}
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@ -88,6 +88,8 @@ namespace dxvk {
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std::vector<Rc<DxvkAdapter>> DxvkInstance::queryAdapters() {
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std::vector<Rc<DxvkAdapter>> DxvkInstance::queryAdapters() {
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DxvkDeviceFilter filter;
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uint32_t numAdapters = 0;
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uint32_t numAdapters = 0;
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if (m_vki->vkEnumeratePhysicalDevices(m_vki->instance(), &numAdapters, nullptr) != VK_SUCCESS)
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if (m_vki->vkEnumeratePhysicalDevices(m_vki->instance(), &numAdapters, nullptr) != VK_SUCCESS)
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throw DxvkError("DxvkInstance::enumAdapters: Failed to enumerate adapters");
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throw DxvkError("DxvkInstance::enumAdapters: Failed to enumerate adapters");
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@ -97,8 +99,12 @@ namespace dxvk {
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throw DxvkError("DxvkInstance::enumAdapters: Failed to enumerate adapters");
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throw DxvkError("DxvkInstance::enumAdapters: Failed to enumerate adapters");
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std::vector<Rc<DxvkAdapter>> result;
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std::vector<Rc<DxvkAdapter>> result;
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for (uint32_t i = 0; i < numAdapters; i++)
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for (uint32_t i = 0; i < numAdapters; i++) {
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result.push_back(new DxvkAdapter(this, adapters[i]));
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Rc<DxvkAdapter> adapter = new DxvkAdapter(this, adapters[i]);
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if (filter.testAdapter(adapter))
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result.push_back(adapter);
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}
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std::sort(result.begin(), result.end(),
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std::sort(result.begin(), result.end(),
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[this] (const Rc<DxvkAdapter>& a, const Rc<DxvkAdapter>& b) -> bool {
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[this] (const Rc<DxvkAdapter>& a, const Rc<DxvkAdapter>& b) -> bool {
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@ -106,6 +112,11 @@ namespace dxvk {
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&& b->deviceProperties().deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
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&& b->deviceProperties().deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
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});
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});
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if (result.size() == 0) {
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Logger::warn("DXVK: No adapters found. Please check your "
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"device filter settings and Vulkan setup.");
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}
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return result;
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return result;
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}
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}
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@ -4,6 +4,7 @@
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#include "dxvk_adapter.h"
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#include "dxvk_adapter.h"
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#include "dxvk_device.h"
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#include "dxvk_device.h"
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#include "dxvk_device_filter.h"
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#include "dxvk_openvr.h"
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#include "dxvk_openvr.h"
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namespace dxvk {
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namespace dxvk {
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@ -41,6 +41,7 @@ dxvk_src = files([
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'dxvk_data.cpp',
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'dxvk_data.cpp',
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'dxvk_descriptor.cpp',
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'dxvk_descriptor.cpp',
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'dxvk_device.cpp',
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'dxvk_device.cpp',
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'dxvk_device_filter.cpp',
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'dxvk_extensions.cpp',
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'dxvk_extensions.cpp',
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'dxvk_event.cpp',
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'dxvk_event.cpp',
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'dxvk_event_tracker.cpp',
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'dxvk_event_tracker.cpp',
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