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[d3d11] Add implicit flush after tracking sequence numbers
Flushing early when using a tracked resource may reduce stalls.
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@ -735,12 +735,16 @@ namespace dxvk {
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D3D11CommonTexture* pResource,
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UINT Subresource) {
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pResource->TrackSequenceNumber(Subresource, m_csSeqNum + 1);
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FlushImplicit(TRUE);
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}
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void D3D11ImmediateContext::TrackBufferSequenceNumber(
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D3D11Buffer* pResource) {
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pResource->TrackSequenceNumber(m_csSeqNum + 1);
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FlushImplicit(TRUE);
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}
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