1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-02-01 08:52:11 +01:00

[d3d8] Set D3D8 compatibility at D3D9 interface level

This commit is contained in:
WinterSnowfall 2024-10-28 21:26:31 +02:00 committed by Robin Kertels
parent 11d5f9ee36
commit 35352b9c52
7 changed files with 51 additions and 45 deletions

View File

@ -52,10 +52,6 @@ namespace dxvk {
}
m_bridge->SetAPIName("D3D8");
m_bridge->SetD3D8CompatibilityMode(true);
// The default value of D3DRS_POINTSIZE_MIN in D3D8 is 0.0f,
// whereas it's initialized to 1.0f in D3D9 by default
GetD3D9()->SetRenderState(d3d9::D3DRS_POINTSIZE_MIN, bit::cast<DWORD>(0.0f));
ResetState();
RecreateBackBuffersAndAutoDepthStencil();

View File

@ -15,6 +15,8 @@ namespace dxvk
throw DxvkError("D3D8Device: ERROR! Failed to get D3D9 Bridge. d3d9.dll might not be DXVK!");
}
m_bridge->SetD3D8CompatibilityMode(true);
m_d3d8Options = D3D8Options(*m_bridge->GetConfig());
m_adapterCount = m_d3d9->GetAdapterCount();

View File

@ -32,10 +32,6 @@ namespace dxvk {
m_device->m_implicitSwapchain->SetApiName(name);
}
void DxvkD3D8Bridge::SetD3D8CompatibilityMode(const bool compatMode) {
m_device->SetD3D8CompatibilityMode(compatMode);
}
HRESULT DxvkD3D8Bridge::UpdateTextureFromBuffer(
IDirect3DSurface9* pDestSurface,
IDirect3DSurface9* pSrcSurface,
@ -105,6 +101,10 @@ namespace dxvk {
return m_interface->QueryInterface(riid, ppvObject);
}
void DxvkD3D8InterfaceBridge::SetD3D8CompatibilityMode(const bool compatMode) {
m_interface->SetD3D8CompatibilityMode(compatMode);
}
const Config* DxvkD3D8InterfaceBridge::GetConfig() const {
return &m_interface->GetInstance()->config();
}

View File

@ -28,13 +28,6 @@ IDxvkD3D8Bridge : public IUnknown {
*/
virtual void SetAPIName(const char* name) = 0;
/**
* \brief Enables or disables D3D9-specific device features and validations
*
* \param [in] compatMode Compatibility state
*/
virtual void SetD3D8CompatibilityMode(const bool compatMode) = 0;
/**
* \brief Updates a D3D9 surface from a D3D9 buffer
*
@ -55,6 +48,13 @@ IDxvkD3D8Bridge : public IUnknown {
*/
MIDL_INTERFACE("D3D9D3D8-A407-773E-18E9-CAFEBEEF3000")
IDxvkD3D8InterfaceBridge : public IUnknown {
/**
* \brief Enables or disables D3D9-specific features and validations
*
* \param [in] compatMode Compatibility state
*/
virtual void SetD3D8CompatibilityMode(const bool compatMode) = 0;
/**
* \brief Retrieves the DXVK configuration
*
@ -85,7 +85,6 @@ namespace dxvk {
void** ppvObject);
void SetAPIName(const char* name);
void SetD3D8CompatibilityMode(const bool compatMode);
HRESULT UpdateTextureFromBuffer(
IDirect3DSurface9* pDestSurface,
@ -108,6 +107,8 @@ namespace dxvk {
REFIID riid,
void** ppvObject);
void SetD3D8CompatibilityMode(const bool compatMode);
const Config* GetConfig() const;
protected:

View File

@ -54,6 +54,7 @@ namespace dxvk {
, m_d3d9Options ( dxvkDevice, pParent->GetInstance()->config() )
, m_multithread ( BehaviorFlags & D3DCREATE_MULTITHREADED )
, m_isSWVP ( (BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) ? true : false )
, m_isD3D8Compatible ( pParent->IsD3D8Compatible() )
, m_csThread ( dxvkDevice, dxvkDevice->createContext() )
, m_csChunk ( AllocCsChunk() )
, m_submissionFence ( new sync::Fence() )

View File

@ -1024,13 +1024,6 @@ namespace dxvk {
return m_isD3D8Compatible;
}
void SetD3D8CompatibilityMode(bool compatMode) {
if (compatMode)
Logger::info("The D3D9 device is now operating in D3D8 compatibility mode.");
m_isD3D8Compatible = compatMode;
}
// Device Lost
bool IsDeviceLost() const {
return m_deviceLostState != D3D9DeviceLostState::Ok;
@ -1505,7 +1498,7 @@ namespace dxvk {
D3D9ShaderMasks m_psShaderMasks = FixedFunctionMask;
bool m_isSWVP;
bool m_isD3D8Compatible = false;
bool m_isD3D8Compatible;
bool m_amdATOC = false;
bool m_nvATOC = false;
bool m_ffZTest = false;

View File

@ -131,6 +131,17 @@ namespace dxvk {
bool IsExtended() { return m_extended; }
bool IsD3D8Compatible() const {
return m_isD3D8Compatible;
}
void SetD3D8CompatibilityMode(bool compatMode) {
if (compatMode)
Logger::info("The D3D9 interface is now operating in D3D8 compatibility mode.");
m_isD3D8Compatible = compatMode;
}
Rc<DxvkInstance> GetInstance() { return m_instance; }
private:
@ -145,6 +156,8 @@ namespace dxvk {
bool m_extended;
bool m_isD3D8Compatible = false;
D3D9Options m_d3d9Options;
std::vector<D3D9Adapter> m_adapters;