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[d3d11] Fixed viewport offset
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1dfd62a118
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@ -1932,7 +1932,7 @@ namespace dxvk {
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const D3D11_VIEWPORT& vp = m_state.rs.viewports.at(i);
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viewports.at(i) = VkViewport {
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vp.TopLeftX, vp.Height - vp.TopLeftY,
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vp.TopLeftX, vp.Height + vp.TopLeftY,
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vp.Width, -vp.Height,
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vp.MinDepth, vp.MaxDepth,
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};
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@ -1517,7 +1517,7 @@ namespace dxvk {
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m_code.putWord(resultType);
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m_code.putWord(resultId);
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m_code.putWord(m_instExtGlsl450);
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m_code.putWord(spv::GLSLstd450NMax);
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m_code.putWord(spv::GLSLstd450FMax);
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m_code.putWord(a);
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m_code.putWord(b);
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return resultId;
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@ -1534,7 +1534,7 @@ namespace dxvk {
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m_code.putWord(resultType);
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m_code.putWord(resultId);
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m_code.putWord(m_instExtGlsl450);
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m_code.putWord(spv::GLSLstd450NMin);
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m_code.putWord(spv::GLSLstd450FMin);
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m_code.putWord(a);
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m_code.putWord(b);
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return resultId;
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@ -1620,7 +1620,7 @@ namespace dxvk {
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m_code.putWord(resultType);
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m_code.putWord(resultId);
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m_code.putWord(m_instExtGlsl450);
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m_code.putWord(spv::GLSLstd450NClamp);
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m_code.putWord(spv::GLSLstd450FClamp);
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m_code.putWord(x);
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m_code.putWord(minVal);
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m_code.putWord(maxVal);
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