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[d3d11] Don't call Flush from swap chain code
Use internal function instead.
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@ -380,7 +380,7 @@ namespace dxvk {
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auto immediateContextLock = immediateContext->LockContext();
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auto immediateContextLock = immediateContext->LockContext();
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immediateContext->EndFrame(m_latency);
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immediateContext->EndFrame(m_latency);
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immediateContext->Flush();
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immediateContext->ExecuteFlush(GpuFlushType::ExplicitFlush, nullptr, true);
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m_presenter->setSyncInterval(SyncInterval);
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m_presenter->setSyncInterval(SyncInterval);
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