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[dxbc] Do not emit GS system values if rasterization is disabled
Fixes issue in Star Citizen, which declares a max output vertex count of 128 in a geometry shader which emits eight components per vertex, which becomes 12 components in DXVK due to the gl_Position builtin. This should keep us below the magic limit of 1024 output components.
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@ -2196,7 +2196,8 @@ namespace dxvk {
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bool doCut = ins.op != DxbcOpcode::Emit && ins.op != DxbcOpcode::EmitStream;
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if (doEmit) {
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emitOutputSetup();
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if (m_perVertexOut)
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emitOutputSetup();
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emitClipCullStore(DxbcSystemValue::ClipDistance, m_clipDistances);
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emitClipCullStore(DxbcSystemValue::CullDistance, m_cullDistances);
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emitXfbOutputSetup(streamId, false);
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@ -6427,14 +6428,16 @@ namespace dxvk {
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// Declare the per-vertex output block. Outputs are not
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// declared as arrays, instead they will be flushed when
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// calling EmitVertex.
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const uint32_t perVertexStruct = this->getPerVertexBlockId();
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const uint32_t perVertexPointer = m_module.defPointerType(
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perVertexStruct, spv::StorageClassOutput);
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m_perVertexOut = m_module.newVar(
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perVertexPointer, spv::StorageClassOutput);
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m_entryPointInterfaces.push_back(m_perVertexOut);
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m_module.setDebugName(m_perVertexOut, "gs_vertex_out");
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if (!m_moduleInfo.xfb || m_moduleInfo.xfb->rasterizedStream >= 0) {
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const uint32_t perVertexStruct = this->getPerVertexBlockId();
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const uint32_t perVertexPointer = m_module.defPointerType(
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perVertexStruct, spv::StorageClassOutput);
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m_perVertexOut = m_module.newVar(
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perVertexPointer, spv::StorageClassOutput);
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m_entryPointInterfaces.push_back(m_perVertexOut);
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m_module.setDebugName(m_perVertexOut, "gs_vertex_out");
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}
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// Cull/clip distances as outputs
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m_clipDistances = emitDclClipCullDistanceArray(
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