mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-02 01:24:11 +01:00
[dxvk] Move shader set hash/eq functions into respective structs
Makes it easier to use them outside the pipeline manager.
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ba5f319809
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@ -20,6 +20,14 @@ namespace dxvk {
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*/
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struct DxvkComputePipelineShaders {
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Rc<DxvkShader> cs;
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bool eq(const DxvkComputePipelineShaders& other) const {
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return cs == other.cs;
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}
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size_t hash() const {
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return DxvkShader::getHash(cs);
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}
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};
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@ -37,6 +37,22 @@ namespace dxvk {
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Rc<DxvkShader> tes;
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Rc<DxvkShader> gs;
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Rc<DxvkShader> fs;
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bool eq(const DxvkGraphicsPipelineShaders& other) const {
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return vs == other.vs && tcs == other.tcs
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&& tes == other.tes && gs == other.gs
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&& fs == other.fs;
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}
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size_t hash() const {
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DxvkHashState state;
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state.add(DxvkShader::getHash(vs));
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state.add(DxvkShader::getHash(tcs));
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state.add(DxvkShader::getHash(tes));
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state.add(DxvkShader::getHash(gs));
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state.add(DxvkShader::getHash(fs));
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return state;
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}
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};
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@ -208,7 +224,7 @@ namespace dxvk {
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DxvkGraphicsPipelineShaders shaders);
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~DxvkGraphicsPipeline();
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/**
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* \brief Shaders used by the pipeline
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* \returns Shaders used by the pipeline
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@ -4,44 +4,6 @@
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namespace dxvk {
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size_t DxvkPipelineKeyHash::operator () (const DxvkComputePipelineShaders& key) const {
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std::hash<DxvkShader*> hash;
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return hash(key.cs.ptr());
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}
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size_t DxvkPipelineKeyHash::operator () (const DxvkGraphicsPipelineShaders& key) const {
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DxvkHashState state;
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state.add(getShaderHash(key.vs));
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state.add(getShaderHash(key.tcs));
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state.add(getShaderHash(key.tes));
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state.add(getShaderHash(key.gs));
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state.add(getShaderHash(key.fs));
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return state;
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}
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size_t DxvkPipelineKeyHash::getShaderHash(const Rc<DxvkShader>& shader) {
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return shader != nullptr ? shader->getHash() : 0;
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}
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bool DxvkPipelineKeyEq::operator () (
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const DxvkComputePipelineShaders& a,
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const DxvkComputePipelineShaders& b) const {
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return a.cs == b.cs;
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}
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bool DxvkPipelineKeyEq::operator () (
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const DxvkGraphicsPipelineShaders& a,
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const DxvkGraphicsPipelineShaders& b) const {
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return a.vs == b.vs && a.tcs == b.tcs
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&& a.tes == b.tes && a.gs == b.gs
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&& a.fs == b.fs;
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}
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DxvkPipelineManager::DxvkPipelineManager(
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const DxvkDevice* device,
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DxvkRenderPassPool* passManager)
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@ -23,19 +23,6 @@ namespace dxvk {
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};
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struct DxvkPipelineKeyHash {
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size_t operator () (const DxvkComputePipelineShaders& key) const;
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size_t operator () (const DxvkGraphicsPipelineShaders& key) const;
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static size_t getShaderHash(const Rc<DxvkShader>& shader);
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};
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struct DxvkPipelineKeyEq {
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bool operator () (const DxvkComputePipelineShaders& a, const DxvkComputePipelineShaders& b) const;
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bool operator () (const DxvkGraphicsPipelineShaders& a, const DxvkGraphicsPipelineShaders& b) const;
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};
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/**
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* \brief Pipeline manager
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*
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@ -117,14 +104,12 @@ namespace dxvk {
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std::unordered_map<
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DxvkComputePipelineShaders,
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DxvkComputePipeline,
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DxvkPipelineKeyHash,
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DxvkPipelineKeyEq> m_computePipelines;
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DxvkHash, DxvkEq> m_computePipelines;
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std::unordered_map<
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DxvkGraphicsPipelineShaders,
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DxvkGraphicsPipeline,
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DxvkPipelineKeyHash,
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DxvkPipelineKeyEq> m_graphicsPipelines;
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DxvkHash, DxvkEq> m_graphicsPipelines;
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};
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@ -253,6 +253,18 @@ namespace dxvk {
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std::string debugName() const {
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return m_key.toString();
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}
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/**
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* \brief Get lookup hash for a shader
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*
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* Convenience method that returns \c 0 for a null
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* pointer, and the shader's lookup hash otherwise.
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* \param [in] shader The shader
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* \returns The shader's lookup hash, or 0
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*/
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static size_t getHash(const Rc<DxvkShader>& shader) {
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return shader != nullptr ? shader->getHash() : 0;
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}
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private:
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@ -271,7 +283,7 @@ namespace dxvk {
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size_t m_o1IdxOffset = 0;
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size_t m_o1LocOffset = 0;
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};
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