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[d3d9] Update DS hazards when PS shader masks change
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@ -3415,6 +3415,7 @@ namespace dxvk {
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m_psShaderMasks.rtMask != newShaderMasks.rtMask) {
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m_psShaderMasks = newShaderMasks;
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UpdateActiveHazardsRT(UINT32_MAX);
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UpdateActiveHazardsDS(UINT32_MAX);
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}
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return D3D_OK;
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