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[d3d9] Update DS hazards when PS shader masks change

This commit is contained in:
Joshua Ashton 2023-06-24 02:55:38 +01:00
parent 7f302fc350
commit 362743c1d6

View File

@ -3415,6 +3415,7 @@ namespace dxvk {
m_psShaderMasks.rtMask != newShaderMasks.rtMask) {
m_psShaderMasks = newShaderMasks;
UpdateActiveHazardsRT(UINT32_MAX);
UpdateActiveHazardsDS(UINT32_MAX);
}
return D3D_OK;