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https://github.com/doitsujin/dxvk.git
synced 2025-02-20 19:54:19 +01:00
[dxvk] Remove all remaining pipecompiler code
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18927dc958
commit
364e15d11a
@ -151,25 +151,6 @@ namespace dxvk {
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}
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void DxvkGraphicsPipeline::compileInstance(
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const Rc<DxvkGraphicsPipelineInstance>& instance) {
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// Compile an optimized version of the pipeline
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VkPipeline newPipelineBase = m_basePipeline.load();
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VkPipeline newPipelineHandle = this->compilePipeline(
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instance->m_stateVector, instance->m_renderPass,
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newPipelineBase);
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if (!instance->setPipeline(newPipelineHandle)) {
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// If another thread finished compiling an optimized version of this
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// pipeline before this one finished, discard the new pipeline object.
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m_vkd->vkDestroyPipeline(m_vkd->device(), newPipelineHandle, nullptr);
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} else if (newPipelineBase == VK_NULL_HANDLE && newPipelineHandle != VK_NULL_HANDLE) {
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// Use the new pipeline as the base pipeline for derivative pipelines.
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m_basePipeline.compare_exchange_strong(newPipelineBase, newPipelineHandle);
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}
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}
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DxvkGraphicsPipelineInstance* DxvkGraphicsPipeline::findInstance(
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const DxvkGraphicsPipelineStateInfo& state,
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VkRenderPass renderPass) const {
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@ -5,7 +5,6 @@
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#include "dxvk_binding.h"
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#include "dxvk_constant_state.h"
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#include "dxvk_pipecache.h"
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#include "dxvk_pipecompiler.h"
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#include "dxvk_pipelayout.h"
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#include "dxvk_renderpass.h"
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#include "dxvk_resource.h"
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@ -201,16 +200,6 @@ namespace dxvk {
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const DxvkRenderPass& renderPass,
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DxvkStatCounters& stats);
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/**
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* \brief Compiles optimized pipeline
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*
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* Compiles an optimized version of a pipeline
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* and makes it available to the system.
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* \param [in] instance The pipeline instance
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*/
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void compileInstance(
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const Rc<DxvkGraphicsPipelineInstance>& instance);
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private:
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struct PipelineStruct {
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@ -1,68 +0,0 @@
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#include "dxvk_graphics.h"
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#include "dxvk_pipecompiler.h"
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namespace dxvk {
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DxvkPipelineCompiler::DxvkPipelineCompiler() {
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uint32_t sysCpuCount = dxvk::thread::hardware_concurrency();
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uint32_t threadCount = sysCpuCount > 2 ? sysCpuCount - 2 : 1;
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Logger::info(str::format(
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"DxvkPipelineCompiler: Using ",
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threadCount, " workers"));
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// Start the compiler threads
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m_compilerThreads.resize(threadCount);
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for (uint32_t i = 0; i < threadCount; i++) {
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m_compilerThreads.at(i) = dxvk::thread(
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[this] { this->runCompilerThread(); });
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}
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}
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DxvkPipelineCompiler::~DxvkPipelineCompiler() {
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{ std::unique_lock<std::mutex> lock(m_compilerLock);
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m_compilerStop.store(true);
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}
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m_compilerCond.notify_all();
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for (auto& thread : m_compilerThreads)
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thread.join();
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}
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void DxvkPipelineCompiler::queueCompilation(
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const Rc<DxvkGraphicsPipeline>& pipeline,
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const Rc<DxvkGraphicsPipelineInstance>& instance) {
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std::unique_lock<std::mutex> lock(m_compilerLock);
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m_compilerQueue.push({ pipeline, instance });
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m_compilerCond.notify_one();
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}
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void DxvkPipelineCompiler::runCompilerThread() {
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env::setThreadName(L"dxvk-pcompiler");
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while (!m_compilerStop.load()) {
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PipelineEntry entry;
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{ std::unique_lock<std::mutex> lock(m_compilerLock);
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m_compilerCond.wait(lock, [this] {
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return m_compilerStop.load()
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|| m_compilerQueue.size() != 0;
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});
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if (m_compilerQueue.size() != 0) {
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entry = std::move(m_compilerQueue.front());
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m_compilerQueue.pop();
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}
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}
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if (entry.pipeline != nullptr && entry.instance != nullptr)
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entry.pipeline->compileInstance(entry.instance);
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}
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}
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}
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@ -1,58 +0,0 @@
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <queue>
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#include "../util/thread.h"
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#include "dxvk_include.h"
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namespace dxvk {
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class DxvkGraphicsPipeline;
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class DxvkGraphicsPipelineInstance;
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/**
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* \brief Pipeline compiler
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*
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* asynchronous pipeline compiler, which is used
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* to compile optimized versions of pipelines.
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*/
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class DxvkPipelineCompiler : public RcObject {
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public:
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DxvkPipelineCompiler();
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~DxvkPipelineCompiler();
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/**
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* \brief Compiles a pipeline asynchronously
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*
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* This should be used to compile optimized
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* graphics pipeline instances asynchronously.
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* \param [in] pipeline The pipeline object
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* \param [in] instance The pipeline instance
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*/
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void queueCompilation(
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const Rc<DxvkGraphicsPipeline>& pipeline,
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const Rc<DxvkGraphicsPipelineInstance>& instance);
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private:
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struct PipelineEntry {
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Rc<DxvkGraphicsPipeline> pipeline;
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Rc<DxvkGraphicsPipelineInstance> instance;
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};
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std::atomic<bool> m_compilerStop = { false };
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std::mutex m_compilerLock;
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std::condition_variable m_compilerCond;
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std::queue<PipelineEntry> m_compilerQueue;
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std::vector<dxvk::thread> m_compilerThreads;
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void runCompilerThread();
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};
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}
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@ -5,7 +5,6 @@
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#include "dxvk_compute.h"
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#include "dxvk_graphics.h"
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#include "dxvk_pipecompiler.h"
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namespace dxvk {
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@ -59,7 +59,6 @@ dxvk_src = files([
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'dxvk_openvr.cpp',
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'dxvk_options.cpp',
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'dxvk_pipecache.cpp',
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'dxvk_pipecompiler.cpp',
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'dxvk_pipelayout.cpp',
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'dxvk_pipemanager.cpp',
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'dxvk_query.cpp',
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