mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-13 07:08:50 +01:00
[dxvk] Introduce DxvkBindingLayout and related classes
This is intended to replace the legacy DxvkPipelineLayout, and can support multiple descriptor sets.
This commit is contained in:
parent
67d03aabd0
commit
3751edbe0c
@ -1,11 +1,344 @@
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#include <cstring>
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#include "dxvk_device.h"
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#include "dxvk_descriptor.h"
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#include "dxvk_limits.h"
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#include "dxvk_pipelayout.h"
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namespace dxvk {
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uint32_t DxvkBindingInfo::computeSetIndex() const {
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if (stages & (VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT)) {
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// For fragment shaders, create a separate set for UBOs
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if (descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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|| descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
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return DxvkDescriptorSets::FsBuffers;
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return DxvkDescriptorSets::FsViews;
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} else {
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// Put all vertex shader resources into the last set.
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// Vertex shader UBOs are usually updated every draw,
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// and other resource types are rarely used.
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return DxvkDescriptorSets::VsAll;
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}
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}
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bool DxvkBindingInfo::canMerge(const DxvkBindingInfo& binding) const {
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if ((stages & VK_SHADER_STAGE_FRAGMENT_BIT) != (binding.stages & VK_SHADER_STAGE_FRAGMENT_BIT))
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return false;
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return descriptorType == binding.descriptorType
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&& resourceBinding == binding.resourceBinding
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&& viewType == binding.viewType;
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}
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void DxvkBindingInfo::merge(const DxvkBindingInfo& binding) {
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stages |= binding.stages;
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access |= binding.access;
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}
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bool DxvkBindingInfo::eq(const DxvkBindingInfo& other) const {
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return descriptorType == other.descriptorType
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&& resourceBinding == other.resourceBinding
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&& viewType == other.viewType
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&& stages == other.stages
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&& access == other.access;
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}
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size_t DxvkBindingInfo::hash() const {
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DxvkHashState hash;
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hash.add(descriptorType);
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hash.add(resourceBinding);
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hash.add(viewType);
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hash.add(stages);
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hash.add(access);
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return hash;
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}
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DxvkBindingList::DxvkBindingList() {
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}
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DxvkBindingList::~DxvkBindingList() {
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}
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void DxvkBindingList::addBinding(const DxvkBindingInfo& binding) {
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for (auto& b : m_bindings) {
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if (b.canMerge(binding)) {
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b.merge(binding);
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return;
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}
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}
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m_bindings.push_back(binding);
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}
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void DxvkBindingList::merge(const DxvkBindingList& list) {
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for (const auto& binding : list.m_bindings)
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addBinding(binding);
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}
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bool DxvkBindingList::eq(const DxvkBindingList& other) const {
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if (getBindingCount() != other.getBindingCount())
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return false;
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for (uint32_t i = 0; i < getBindingCount(); i++) {
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if (!getBinding(i).eq(other.getBinding(i)))
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return false;
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}
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return true;
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}
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size_t DxvkBindingList::hash() const {
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DxvkHashState hash;
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for (const auto& binding : m_bindings)
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hash.add(binding.hash());
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return hash;
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}
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DxvkBindingSetLayoutKey::DxvkBindingSetLayoutKey(const DxvkBindingList& list) {
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m_bindings.resize(list.getBindingCount());
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for (uint32_t i = 0; i < list.getBindingCount(); i++) {
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m_bindings[i].descriptorType = list.getBinding(i).descriptorType;
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m_bindings[i].stages = list.getBinding(i).stages;
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}
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}
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DxvkBindingSetLayoutKey::~DxvkBindingSetLayoutKey() {
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}
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bool DxvkBindingSetLayoutKey::eq(const DxvkBindingSetLayoutKey& other) const {
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if (m_bindings.size() != other.m_bindings.size())
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return false;
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for (size_t i = 0; i < m_bindings.size(); i++) {
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if (m_bindings[i].descriptorType != other.m_bindings[i].descriptorType
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|| m_bindings[i].stages != other.m_bindings[i].stages)
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return false;
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}
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return true;
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}
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size_t DxvkBindingSetLayoutKey::hash() const {
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DxvkHashState hash;
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for (size_t i = 0; i < m_bindings.size(); i++) {
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hash.add(m_bindings[i].descriptorType);
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hash.add(m_bindings[i].stages);
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}
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return hash;
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}
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DxvkBindingSetLayout::DxvkBindingSetLayout(
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DxvkDevice* device,
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const DxvkBindingSetLayoutKey& key)
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: m_device(device) {
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auto vk = m_device->vkd();
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std::array<VkDescriptorSetLayoutBinding, MaxNumActiveBindings> bindingInfos;
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std::array<VkDescriptorUpdateTemplateEntry, MaxNumActiveBindings> templateInfos;
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VkDescriptorSetLayoutCreateInfo layoutInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
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layoutInfo.bindingCount = key.getBindingCount();
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layoutInfo.pBindings = bindingInfos.data();
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for (uint32_t i = 0; i < key.getBindingCount(); i++) {
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auto entry = key.getBinding(i);
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VkDescriptorSetLayoutBinding& bindingInfo = bindingInfos[i];
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bindingInfo.binding = i;
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bindingInfo.descriptorType = entry.descriptorType;
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bindingInfo.descriptorCount = 1;
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bindingInfo.stageFlags = entry.stages;
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bindingInfo.pImmutableSamplers = nullptr;
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VkDescriptorUpdateTemplateEntry& templateInfo = templateInfos[i];
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templateInfo.dstBinding = i;
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templateInfo.dstArrayElement = 0;
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templateInfo.descriptorCount = 1;
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templateInfo.descriptorType = entry.descriptorType;
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templateInfo.offset = sizeof(DxvkDescriptorInfo) * i;
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templateInfo.stride = sizeof(DxvkDescriptorInfo);
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}
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if (vk->vkCreateDescriptorSetLayout(vk->device(), &layoutInfo, nullptr, &m_layout) != VK_SUCCESS)
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throw DxvkError("DxvkBindingSetLayoutKey: Failed to create descriptor set layout");
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if (layoutInfo.bindingCount) {
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VkDescriptorUpdateTemplateCreateInfo templateInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO };
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templateInfo.descriptorUpdateEntryCount = layoutInfo.bindingCount;
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templateInfo.pDescriptorUpdateEntries = templateInfos.data();
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templateInfo.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET;
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templateInfo.descriptorSetLayout = m_layout;
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if (vk->vkCreateDescriptorUpdateTemplate(vk->device(), &templateInfo, nullptr, &m_template) != VK_SUCCESS)
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throw DxvkError("DxvkBindingLayoutObjects: Failed to create descriptor update template");
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}
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}
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DxvkBindingSetLayout::~DxvkBindingSetLayout() {
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auto vk = m_device->vkd();
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vk->vkDestroyDescriptorSetLayout(vk->device(), m_layout, nullptr);
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vk->vkDestroyDescriptorUpdateTemplate(vk->device(), m_template, nullptr);
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}
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DxvkBindingLayout::DxvkBindingLayout()
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: m_pushConst { 0, 0, 0 } {
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}
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DxvkBindingLayout::~DxvkBindingLayout() {
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}
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void DxvkBindingLayout::addBinding(const DxvkBindingInfo& binding) {
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uint32_t set = binding.computeSetIndex();
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m_bindings[set].addBinding(binding);
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}
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void DxvkBindingLayout::addPushConstantRange(VkPushConstantRange range) {
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uint32_t oldEnd = m_pushConst.offset + m_pushConst.size;
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uint32_t newEnd = range.offset + range.size;
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m_pushConst.stageFlags |= range.stageFlags;
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m_pushConst.offset = std::min(m_pushConst.offset, range.offset);
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m_pushConst.size = std::max(oldEnd, newEnd) - m_pushConst.offset;
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}
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void DxvkBindingLayout::merge(const DxvkBindingLayout& layout) {
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for (uint32_t i = 0; i < layout.m_bindings.size(); i++)
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m_bindings[i].merge(layout.m_bindings[i]);
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addPushConstantRange(layout.m_pushConst);
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}
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bool DxvkBindingLayout::eq(const DxvkBindingLayout& other) const {
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for (uint32_t i = 0; i < m_bindings.size(); i++) {
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if (!m_bindings[i].eq(other.m_bindings[i]))
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return false;
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}
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if (m_pushConst.stageFlags != other.m_pushConst.stageFlags
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|| m_pushConst.offset != other.m_pushConst.offset
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|| m_pushConst.size != other.m_pushConst.size)
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return false;
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return true;
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}
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size_t DxvkBindingLayout::hash() const {
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DxvkHashState hash;
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for (uint32_t i = 0; i < m_bindings.size(); i++)
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hash.add(m_bindings[i].hash());
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hash.add(m_pushConst.stageFlags);
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hash.add(m_pushConst.offset);
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hash.add(m_pushConst.size);
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return hash;
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}
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DxvkBindingLayoutObjects::DxvkBindingLayoutObjects(
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DxvkDevice* device,
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const DxvkBindingLayout& layout,
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const DxvkBindingSetLayout** setObjects)
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: m_device(device), m_layout(layout) {
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auto vk = m_device->vkd();
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uint32_t constId = 0;
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std::array<VkDescriptorSetLayout, DxvkDescriptorSets::SetCount> setLayouts;
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for (uint32_t i = 0; i < DxvkDescriptorSets::SetCount; i++) {
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m_bindingOffsets[i] = constId;
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m_bindingObjects[i] = setObjects[i];
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setLayouts[i] = setObjects[i]->getSetLayout();
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uint32_t bindingCount = m_layout.getBindingCount(i);
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for (uint32_t j = 0; j < bindingCount; j++) {
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const DxvkBindingInfo& binding = m_layout.getBinding(i, j);
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DxvkBindingMapping mapping;
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mapping.set = i;
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mapping.binding = j;
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mapping.constId = constId++;
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m_mapping.insert({ binding.resourceBinding, mapping });
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}
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if (bindingCount)
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m_setMask |= 1u << i;
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}
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VkPushConstantRange pushConst = m_layout.getPushConstantRange();
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VkPipelineLayoutCreateInfo pipelineLayoutInfo = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
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pipelineLayoutInfo.setLayoutCount = setLayouts.size();
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pipelineLayoutInfo.pSetLayouts = setLayouts.data();
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if (pushConst.stageFlags && pushConst.size) {
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pipelineLayoutInfo.pushConstantRangeCount = 1;
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pipelineLayoutInfo.pPushConstantRanges = &pushConst;
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}
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if (vk->vkCreatePipelineLayout(vk->device(), &pipelineLayoutInfo, nullptr, &m_pipelineLayout))
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throw DxvkError("DxvkBindingLayoutObjects: Failed to create pipeline layout");
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}
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DxvkBindingLayoutObjects::~DxvkBindingLayoutObjects() {
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auto vk = m_device->vkd();
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vk->vkDestroyPipelineLayout(vk->device(), m_pipelineLayout, nullptr);
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}
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VkAccessFlags DxvkBindingLayoutObjects::getAccessFlags() const {
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VkAccessFlags flags = 0;
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for (uint32_t i = 0; i < DxvkDescriptorSets::SetCount; i++) {
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for (uint32_t j = 0; j < m_layout.getBindingCount(i); j++)
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flags |= m_layout.getBinding(i, j).access;
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}
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return flags;
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}
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DxvkDescriptorSlotMapping:: DxvkDescriptorSlotMapping() { }
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DxvkDescriptorSlotMapping::~DxvkDescriptorSlotMapping() { }
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@ -1,11 +1,475 @@
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#pragma once
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#include <optional>
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#include <unordered_map>
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#include <vector>
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#include "dxvk_hash.h"
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#include "dxvk_include.h"
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namespace dxvk {
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class DxvkDevice;
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/**
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* \brief Descriptor set indices
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*/
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struct DxvkDescriptorSets {
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static constexpr uint32_t FsViews = 0;
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static constexpr uint32_t FsBuffers = 1;
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static constexpr uint32_t VsAll = 2;
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static constexpr uint32_t SetCount = 3;
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};
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/**
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* \brief Binding info
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*
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* Stores metadata for a single binding in
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* a given shader, or for the whole pipeline.
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*/
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struct DxvkBindingInfo {
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VkDescriptorType descriptorType; ///< Vulkan descriptor type
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uint32_t resourceBinding; ///< API binding slot for the resource
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VkImageViewType viewType; ///< Image view type
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VkShaderStageFlags stages; ///< Shader stage mask
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VkAccessFlags access; ///< Access mask for the resource
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/**
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* \brief Computes descriptor set index for the given binding
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*
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* This is determines based on the shader stages that use the binding.
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* \returns Descriptor set index
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*/
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uint32_t computeSetIndex() const;
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/**
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* \brief Checks whether bindings can be merged
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*
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* Bindings can be merged if they access the same resource with
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* the same view and descriptor type and are part of the same
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* descriptor set.
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* \param [in] binding The binding to probe
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* \returns \c true if the bindings can be merged
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*/
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bool canMerge(const DxvkBindingInfo& binding) const;
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/**
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* \brief Merges bindings
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*
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* Merges the stage and access flags of two
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* otherwise identical binding declarations.
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* \param [in] binding The binding to merge
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*/
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void merge(const DxvkBindingInfo& binding);
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/**
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* \brief Checks for equality
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*
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* \param [in] other Binding to compare to
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* \returns \c true if both bindings are equal
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*/
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bool eq(const DxvkBindingInfo& other) const;
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/**
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* \brief Hashes binding info
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* \returns Binding hash
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*/
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size_t hash() const;
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};
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/**
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* \brief Binding list
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*
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* Linear structure that can be used to look
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* up descriptor set objects.
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*/
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class DxvkBindingList {
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public:
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DxvkBindingList();
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~DxvkBindingList();
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/**
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* \brief Number of Vulkan bindings
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* \returns Binding count
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*/
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uint32_t getBindingCount() const {
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return uint32_t(m_bindings.size());
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}
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/**
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* \brief Retrieves binding info
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*
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* \param [in] idx Binding index
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* \returns Binding info
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*/
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const DxvkBindingInfo& getBinding(uint32_t index) const {
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return m_bindings[index];
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}
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/**
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* \brief Adds a binding to the list
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* \param [in] binding Binding info
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*/
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void addBinding(const DxvkBindingInfo& binding);
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/**
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* \brief Merges binding lists
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*
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* Adds bindings from another list to the current list. Useful
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* when creating descriptor set layouts for pipelines consisting
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* of multiple shader stages.
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* \param [in] layout Binding list to merge
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*/
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void merge(const DxvkBindingList& list);
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/**
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* \brief Checks for equality
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*
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* \param [in] other Binding layout to compare to
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* \returns \c true if both binding layouts are equal
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*/
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bool eq(const DxvkBindingList& other) const;
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/**
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* \brief Hashes binding layout
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* \returns Binding layout hash
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*/
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size_t hash() const;
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private:
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std::vector<DxvkBindingInfo> m_bindings;
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};
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/**
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* \brief Binding set layout key entry
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*
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* Stores unique info for a single binding.
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*/
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struct DxvkBindingSetLayoutKeyEntry {
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VkDescriptorType descriptorType;
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VkShaderStageFlags stages;
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};
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/**
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* \brief Binding set layout key
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*
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* Stores relevant information to look
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* up unique descriptor set layouts.
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*/
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class DxvkBindingSetLayoutKey {
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public:
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DxvkBindingSetLayoutKey(const DxvkBindingList& list);
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~DxvkBindingSetLayoutKey();
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/**
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||||
* \brief Retrieves binding count
|
||||
* \returns Binding count
|
||||
*/
|
||||
uint32_t getBindingCount() const {
|
||||
return uint32_t(m_bindings.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Retrieves binding info
|
||||
*
|
||||
* \param [in] index Binding index
|
||||
* \returns Binding info
|
||||
*/
|
||||
DxvkBindingSetLayoutKeyEntry getBinding(uint32_t index) const {
|
||||
return m_bindings[index];
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Checks for equality
|
||||
*
|
||||
* \param [in] other Binding layout to compare to
|
||||
* \returns \c true if both binding layouts are equal
|
||||
*/
|
||||
bool eq(const DxvkBindingSetLayoutKey& other) const;
|
||||
|
||||
/**
|
||||
* \brief Hashes binding layout
|
||||
* \returns Binding layout hash
|
||||
*/
|
||||
size_t hash() const;
|
||||
|
||||
private:
|
||||
|
||||
std::vector<DxvkBindingSetLayoutKeyEntry> m_bindings;
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \brief Binding list objects
|
||||
*
|
||||
* Manages a Vulkan descriptor set layout
|
||||
* object for a given binding list.
|
||||
*/
|
||||
class DxvkBindingSetLayout {
|
||||
|
||||
public:
|
||||
|
||||
DxvkBindingSetLayout(
|
||||
DxvkDevice* device,
|
||||
const DxvkBindingSetLayoutKey& key);
|
||||
|
||||
~DxvkBindingSetLayout();
|
||||
|
||||
/**
|
||||
* \brief Queries descriptor set layout
|
||||
* \returns Descriptor set layout
|
||||
*/
|
||||
VkDescriptorSetLayout getSetLayout() const {
|
||||
return m_layout;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Queries descriptor template
|
||||
* \returns Descriptor set template
|
||||
*/
|
||||
VkDescriptorUpdateTemplate getSetUpdateTemplate() const {
|
||||
return m_template;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
DxvkDevice* m_device;
|
||||
VkDescriptorSetLayout m_layout = VK_NULL_HANDLE;
|
||||
VkDescriptorUpdateTemplate m_template = VK_NULL_HANDLE;
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \brief Binding layout
|
||||
*
|
||||
* Convenience class to map out shader bindings for use in
|
||||
* descriptor set layouts and pipeline layouts. If possible,
|
||||
* bindings that only differ in stage will be merged.
|
||||
*/
|
||||
class DxvkBindingLayout {
|
||||
|
||||
public:
|
||||
|
||||
DxvkBindingLayout();
|
||||
~DxvkBindingLayout();
|
||||
|
||||
/**
|
||||
* \brief Number of Vulkan bindings per set
|
||||
*
|
||||
* \param [in] set Descriptor set index
|
||||
* \returns Binding count for the given set
|
||||
*/
|
||||
uint32_t getBindingCount(uint32_t set) const {
|
||||
return m_bindings[set].getBindingCount();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Retrieves binding info
|
||||
*
|
||||
* \param [in] set Descriptor set index
|
||||
* \param [in] idx Binding index
|
||||
* \returns Binding info
|
||||
*/
|
||||
const DxvkBindingInfo& getBinding(uint32_t set, uint32_t idx) const {
|
||||
return m_bindings[set].getBinding(idx);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Retrieves binding list for a given set
|
||||
*
|
||||
* Use convenience methods above to gather info about
|
||||
* individual descriptors. This is intended to be used
|
||||
* for descriptor set lookup primarily.
|
||||
*/
|
||||
const DxvkBindingList& getBindingList(uint32_t set) const {
|
||||
return m_bindings[set];
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Retrieves push constant range
|
||||
* \returns Push constant range
|
||||
*/
|
||||
VkPushConstantRange getPushConstantRange() const {
|
||||
return m_pushConst;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Adds a binding to the layout
|
||||
* \param [in] binding Binding info
|
||||
*/
|
||||
void addBinding(const DxvkBindingInfo& binding);
|
||||
|
||||
/**
|
||||
* \brief Adds push constant range
|
||||
* \param [in] range Push constant range
|
||||
*/
|
||||
void addPushConstantRange(VkPushConstantRange range);
|
||||
|
||||
/**
|
||||
* \brief Merges binding layouts
|
||||
*
|
||||
* Adds bindings and push constant range from another layout to
|
||||
* the current layout. Useful when creating pipeline layouts and
|
||||
* descriptor set layouts for pipelines consisting of multiple
|
||||
* shader stages.
|
||||
* \param [in] layout Binding layout to merge
|
||||
*/
|
||||
void merge(const DxvkBindingLayout& layout);
|
||||
|
||||
/**
|
||||
* \brief Checks for equality
|
||||
*
|
||||
* \param [in] other Binding layout to compare to
|
||||
* \returns \c true if both binding layouts are equal
|
||||
*/
|
||||
bool eq(const DxvkBindingLayout& other) const;
|
||||
|
||||
/**
|
||||
* \brief Hashes binding layout
|
||||
* \returns Binding layout hash
|
||||
*/
|
||||
size_t hash() const;
|
||||
|
||||
private:
|
||||
|
||||
std::array<DxvkBindingList, DxvkDescriptorSets::SetCount> m_bindings;
|
||||
VkPushConstantRange m_pushConst;
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Descriptor set and binding number
|
||||
*/
|
||||
struct DxvkBindingMapping {
|
||||
uint32_t set;
|
||||
uint32_t binding;
|
||||
uint32_t constId;
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Pipeline and descriptor set layouts for a given binding layout
|
||||
*
|
||||
* Creates the following Vulkan objects for a given binding layout:
|
||||
* - A descriptor set layout for each required descriptor set
|
||||
* - A descriptor update template for each set with non-zero binding count
|
||||
* - A pipeline layout referencing all descriptor sets and the push constant ranges
|
||||
*/
|
||||
class DxvkBindingLayoutObjects {
|
||||
|
||||
public:
|
||||
|
||||
DxvkBindingLayoutObjects(
|
||||
DxvkDevice* device,
|
||||
const DxvkBindingLayout& layout,
|
||||
const DxvkBindingSetLayout** setObjects);
|
||||
|
||||
~DxvkBindingLayoutObjects();
|
||||
|
||||
/**
|
||||
* \brief Binding layout
|
||||
* \returns Binding layout
|
||||
*/
|
||||
const DxvkBindingLayout& layout() const {
|
||||
return m_layout;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Queries active descriptor set mask
|
||||
* \returns Bit mask of non-empty descriptor sets
|
||||
*/
|
||||
uint32_t getSetMask() const {
|
||||
return m_setMask;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Queries first binding number for a given set
|
||||
*
|
||||
* This is relevant for generating binding masks.
|
||||
* \param [in] set Descriptor set index
|
||||
* \returns First binding in the given set
|
||||
*/
|
||||
uint32_t getFirstBinding(uint32_t set) const {
|
||||
return m_bindingOffsets[set];
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Retrieves descriptor set layout for a given set
|
||||
*
|
||||
* \param [in] set Descriptor set index
|
||||
* \returns Vulkan descriptor set layout
|
||||
*/
|
||||
VkDescriptorSetLayout getSetLayout(uint32_t set) const {
|
||||
return m_bindingObjects[set]->getSetLayout();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Retrieves descriptor update template for a given set
|
||||
*
|
||||
* \param [in] set Descriptor set index
|
||||
* \returns Vulkan descriptor update template
|
||||
*/
|
||||
VkDescriptorUpdateTemplate getSetUpdateTemplate(uint32_t set) const {
|
||||
return m_bindingObjects[set]->getSetUpdateTemplate();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Retrieves pipeline layout
|
||||
* \returns Pipeline layout
|
||||
*/
|
||||
VkPipelineLayout getPipelineLayout() const {
|
||||
return m_pipelineLayout;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Looks up set and binding number by resource binding
|
||||
*
|
||||
* \param [in] index Resource binding index
|
||||
* \returns Descriptor set and binding number
|
||||
*/
|
||||
std::optional<DxvkBindingMapping> lookupBinding(uint32_t index) const {
|
||||
auto entry = m_mapping.find(index);
|
||||
|
||||
if (entry != m_mapping.end())
|
||||
return entry->second;
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Queries accumulated resource access flags
|
||||
*
|
||||
* Can be used to determine whether the pipeline
|
||||
* reads or writes any resources.
|
||||
*/
|
||||
VkAccessFlags getAccessFlags() const;
|
||||
|
||||
private:
|
||||
|
||||
DxvkDevice* m_device;
|
||||
DxvkBindingLayout m_layout;
|
||||
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
|
||||
|
||||
uint32_t m_setMask = 0;
|
||||
|
||||
std::array<const DxvkBindingSetLayout*, DxvkDescriptorSets::SetCount> m_bindingObjects = { };
|
||||
std::array<uint32_t, DxvkDescriptorSets::SetCount> m_bindingOffsets = { };
|
||||
|
||||
std::unordered_map<uint32_t, DxvkBindingMapping> m_mapping;
|
||||
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \brief Resource slot
|
||||
*
|
||||
|
Loading…
Reference in New Issue
Block a user