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https://github.com/doitsujin/dxvk.git
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[dxvk] Add API for specialization constants
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7687db0303
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@ -2142,6 +2142,16 @@ namespace dxvk {
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m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
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}
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void DxvkContext::setSpecConstant(
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uint32_t index,
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uint32_t value) {
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if (m_state.gp.state.scSpecConstants[index] != value) {
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m_state.gp.state.scSpecConstants[index] = value;
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m_flags.set(DxvkContextFlag::GpDirtyPipelineState);
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}
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}
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void DxvkContext::setPredicate(
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@ -856,6 +856,19 @@ namespace dxvk {
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uint32_t attachment,
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const DxvkBlendMode& blendMode);
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/**
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* \brief Sets specialization constants
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*
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* Replaces current specialization constants with
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* the given list of constant entries. The specId
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* in the shader can be computed with \c getSpecId.
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* \param [in] index Constant index
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* \param [in] value Constant value
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*/
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void setSpecConstant(
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uint32_t index,
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uint32_t value);
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/**
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* \brief Sets predicate
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*
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@ -205,6 +205,9 @@ namespace dxvk {
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specData.set(specId + 3, util::getComponentIndex(state.omComponentMapping[i].a, 3), 3u);
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}
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}
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for (uint32_t i = 0; i < MaxNumSpecConstants; i++)
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specData.set(getSpecId(i), state.scSpecConstants[i], 0u);
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VkSpecializationInfo specInfo = specData.getSpecInfo();
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@ -109,6 +109,8 @@ namespace dxvk {
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VkLogicOp omLogicOp;
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VkPipelineColorBlendAttachmentState omBlendAttachments[MaxNumRenderTargets];
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VkComponentMapping omComponentMapping[MaxNumRenderTargets];
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uint32_t scSpecConstants[MaxNumSpecConstants];
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};
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@ -15,6 +15,7 @@ namespace dxvk {
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MaxNumActiveBindings = 128,
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MaxNumQueuedCommandBuffers = 8,
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MaxNumQueryCountPerPool = 128,
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MaxNumSpecConstants = 8,
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MaxUniformBufferSize = 65536,
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MaxVertexBindingStride = 2048,
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MaxPushConstantSize = 128,
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@ -30,7 +30,8 @@ namespace dxvk {
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// Specialization constants for pipeline state
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SpecConstantRangeStart = ColorComponentMappings + MaxNumRenderTargets * 4,
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RasterizerSampleCount = SpecConstantRangeStart,
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RasterizerSampleCount = SpecConstantRangeStart + 0,
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FirstPipelineConstant
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};
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@ -4,6 +4,18 @@
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#include "dxvk_shader.h"
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namespace dxvk {
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/**
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* \briefS Specialization constant entry
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*
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* Used to pass a list of user-defined
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* specialization constants to shaders.
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*/
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struct DxvkSpecConstant {
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uint32_t specId;
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uint32_t value;
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};
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/**
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* \brief Specialization constant info
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@ -36,6 +48,18 @@ namespace dxvk {
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setAsUint32(specId, uint32_t(value));
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}
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/**
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* \brief Sets specialization constant value
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*
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* Always passes the constant value to the driver.
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* \param [in] specId Specialization constant ID
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* \param [in] value Specialization constant value
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*/
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template<typename T>
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void set(uint32_t specId, T value) {
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setAsUint32(specId, uint32_t(value));
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}
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/**
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* \brief Generates specialization info structure
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* \returns Specialization info for shader module
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@ -50,5 +74,18 @@ namespace dxvk {
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void setAsUint32(uint32_t specId, uint32_t value);
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};
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/**
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* \brief Computes specialization constant ID
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*
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* Computest the specId to use within shaders
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* for a given pipeline specialization constant.
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* \param [in] index Spec constant index
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* \returns Specialization constant ID
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*/
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inline uint32_t getSpecId(uint32_t index) {
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return uint32_t(DxvkSpecConstantId::FirstPipelineConstant) + index;
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}
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}
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