mirror of
https://github.com/doitsujin/dxvk.git
synced 2024-12-13 16:08:50 +01:00
[dxvk] Optimize util::pipelineStages
This commit is contained in:
parent
972de7c9fb
commit
384a665700
@ -5,25 +5,6 @@
|
|||||||
|
|
||||||
namespace dxvk::util {
|
namespace dxvk::util {
|
||||||
|
|
||||||
VkPipelineStageFlags pipelineStages(
|
|
||||||
VkShaderStageFlags shaderStages) {
|
|
||||||
VkPipelineStageFlags result = 0;
|
|
||||||
if (shaderStages & VK_SHADER_STAGE_COMPUTE_BIT)
|
|
||||||
result |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
|
||||||
if (shaderStages & VK_SHADER_STAGE_VERTEX_BIT)
|
|
||||||
result |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
|
|
||||||
if (shaderStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)
|
|
||||||
result |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT;
|
|
||||||
if (shaderStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
|
|
||||||
result |= VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
|
|
||||||
if (shaderStages & VK_SHADER_STAGE_GEOMETRY_BIT)
|
|
||||||
result |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
|
|
||||||
if (shaderStages & VK_SHADER_STAGE_FRAGMENT_BIT)
|
|
||||||
result |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
uint32_t computeMipLevelCount(VkExtent3D imageSize) {
|
uint32_t computeMipLevelCount(VkExtent3D imageSize) {
|
||||||
uint32_t maxDim = std::max(imageSize.width, imageSize.height);
|
uint32_t maxDim = std::max(imageSize.width, imageSize.height);
|
||||||
maxDim = std::max(imageSize.depth, maxDim);
|
maxDim = std::max(imageSize.depth, maxDim);
|
||||||
|
@ -10,8 +10,11 @@ namespace dxvk::util {
|
|||||||
* \param [in] shaderStages Shader stage flags
|
* \param [in] shaderStages Shader stage flags
|
||||||
* \returns Corresponding pipeline stage flags
|
* \returns Corresponding pipeline stage flags
|
||||||
*/
|
*/
|
||||||
VkPipelineStageFlags pipelineStages(
|
inline VkPipelineStageFlags pipelineStages(
|
||||||
VkShaderStageFlags shaderStages);
|
VkShaderStageFlags shaderStages) {
|
||||||
|
return (shaderStages & VK_SHADER_STAGE_ALL_GRAPHICS) << 3
|
||||||
|
| (shaderStages & VK_SHADER_STAGE_COMPUTE_BIT) << 6;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Computes number of mip levels for an image
|
* \brief Computes number of mip levels for an image
|
||||||
|
Loading…
Reference in New Issue
Block a user