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[d3d9] End scene on reset
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@ -455,6 +455,8 @@ namespace dxvk {
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SetDepthStencilSurface(nullptr);
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}
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m_flags.clr(D3D9DeviceFlag::InScene);
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/*
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* Before calling the IDirect3DDevice9::Reset method for a device,
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* an application should release any explicit render targets,
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