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[dxbc] Enable depth compare types for 1D images
Used by Renderdoc internal shaders.
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@ -1059,7 +1059,9 @@ namespace dxvk {
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res.isRawSsbo = false;
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res.isRawSsbo = false;
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if ((sampledType == DxbcScalarType::Float32)
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if ((sampledType == DxbcScalarType::Float32)
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&& (resourceType == DxbcResourceDim::Texture2D
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&& (resourceType == DxbcResourceDim::Texture1D
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|| resourceType == DxbcResourceDim::Texture1DArr
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|| resourceType == DxbcResourceDim::Texture2D
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|| resourceType == DxbcResourceDim::Texture2DArr
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|| resourceType == DxbcResourceDim::Texture2DArr
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|| resourceType == DxbcResourceDim::TextureCube
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|| resourceType == DxbcResourceDim::TextureCube
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|| resourceType == DxbcResourceDim::TextureCubeArr)) {
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|| resourceType == DxbcResourceDim::TextureCubeArr)) {
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