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[d3d9] Fix return value for invalid backbuffer formats

This got changed when I saw that the auto depth stencil when set to an unavailable returns D3DERR_NOTAVAILABLE.
Turns out if the backbuffer is unavailable it returns D3DERR_INVALIDCALL...

Consistent...

Closes #1278
This commit is contained in:
Joshua Ashton 2019-12-17 22:30:03 +00:00
parent a265af74ed
commit 3abd30bb96

View File

@ -6470,7 +6470,7 @@ namespace dxvk {
backBufferFmt,
pPresentationParameters->Windowed)) {
Logger::err("D3D9DeviceEx::ResetSwapChain: Unsupported backbuffer format.");
return D3DERR_NOTAVAILABLE;
return D3DERR_INVALIDCALL;
}
}