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https://github.com/doitsujin/dxvk.git
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[dxvk] Add ability to hold two pipeline handles to pipeline instances
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@ -37,16 +37,20 @@ namespace dxvk {
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DxvkGraphicsPipelineInstance::DxvkGraphicsPipelineInstance(
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const Rc<vk::DeviceFn>& vkd,
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const DxvkGraphicsPipelineStateInfo& stateVector,
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VkRenderPass renderPass)
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VkRenderPass renderPass,
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VkPipeline basePipeline)
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: m_vkd (vkd),
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m_stateVector (stateVector),
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m_renderPass (renderPass) {
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m_renderPass (renderPass),
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m_basePipeline(basePipeline),
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m_fastPipeline(VK_NULL_HANDLE) {
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}
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DxvkGraphicsPipelineInstance::~DxvkGraphicsPipelineInstance() {
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m_vkd->vkDestroyPipeline(m_vkd->device(), m_pipeline, nullptr);
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m_vkd->vkDestroyPipeline(m_vkd->device(), m_basePipeline, nullptr);
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m_vkd->vkDestroyPipeline(m_vkd->device(), m_fastPipeline, nullptr);
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}
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@ -113,11 +117,12 @@ namespace dxvk {
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// If no pipeline instance exists with the given state
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// vector, create a new one and add it to the list.
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Rc<DxvkGraphicsPipelineInstance> newPipeline =
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new DxvkGraphicsPipelineInstance(m_device->vkd(), state, renderPassHandle);
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VkPipeline newPipelineHandle = this->compilePipeline(
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state, renderPassHandle, VK_NULL_HANDLE);
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newPipeline->setPipeline(this->compilePipeline(
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state, renderPassHandle, VK_NULL_HANDLE));
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Rc<DxvkGraphicsPipelineInstance> newPipeline =
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new DxvkGraphicsPipelineInstance(m_device->vkd(), state,
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renderPassHandle, newPipelineHandle);
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{ std::lock_guard<sync::Spinlock> lock(m_mutex);
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@ -138,6 +143,19 @@ namespace dxvk {
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}
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void DxvkGraphicsPipeline::compilePipelineInstance(
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const Rc<DxvkGraphicsPipelineInstance>& instance) {
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// Compile an optimized version of the pipeline
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VkPipeline newPipelineHandle = this->compilePipeline(
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instance->m_stateVector, instance->m_renderPass, VK_NULL_HANDLE);
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// If an optimized version has been compiled
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// in the meantime, discard the new pipeline
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if (!instance->setFastPipeline(newPipelineHandle))
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m_vkd->vkDestroyPipeline(m_vkd->device(), newPipelineHandle, nullptr);
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}
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DxvkGraphicsPipelineInstance* DxvkGraphicsPipeline::findInstance(
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const DxvkGraphicsPipelineStateInfo& state,
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VkRenderPass renderPass) const {
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@ -94,16 +94,17 @@ namespace dxvk {
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* \brief Graphics pipeline instance
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*
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* Stores a state vector and the corresponding
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* pipeline handles.
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* unoptimized and optimized pipeline handles.
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*/
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class DxvkGraphicsPipelineInstance : public RcObject {
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friend class DxvkGraphicsPipeline;
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public:
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DxvkGraphicsPipelineInstance(
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const Rc<vk::DeviceFn>& vkd,
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const DxvkGraphicsPipelineStateInfo& stateVector,
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VkRenderPass renderPass);
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VkRenderPass renderPass,
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VkPipeline basePipeline);
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~DxvkGraphicsPipelineInstance();
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@ -122,19 +123,31 @@ namespace dxvk {
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}
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/**
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* \brief Sets the pipeline handle
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* \param [in] pipeline The pipeline
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* \brief Sets the optimized pipeline handle
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*
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* If an optimized pipeline handle has already been
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* set up, this method will fail and the new pipeline
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* handle should be destroyed.
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* \param [in] pipeline The optimized pipeline
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*/
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void setPipeline(VkPipeline pipeline) {
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m_pipeline = pipeline;
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bool setFastPipeline(VkPipeline pipeline) {
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VkPipeline expected = VK_NULL_HANDLE;
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return m_fastPipeline.compare_exchange_strong(expected, pipeline);
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}
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/**
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* \brief Retrieves pipeline
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* \returns The pipeline
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*
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* Returns the optimized version of the pipeline if
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* if has been set, or the base pipeline if not.
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* \returns The pipeline handle
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*/
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VkPipeline getPipeline() const {
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return m_pipeline;
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VkPipeline basePipeline = m_basePipeline.load();
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VkPipeline fastPipeline = m_fastPipeline.load();
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return fastPipeline != VK_NULL_HANDLE
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? fastPipeline : basePipeline;
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}
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private:
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@ -144,7 +157,8 @@ namespace dxvk {
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DxvkGraphicsPipelineStateInfo m_stateVector;
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VkRenderPass m_renderPass;
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VkPipeline m_pipeline = VK_NULL_HANDLE;
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std::atomic<VkPipeline> m_basePipeline;
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std::atomic<VkPipeline> m_fastPipeline;
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};
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@ -193,9 +207,19 @@ namespace dxvk {
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* \returns Pipeline handle
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*/
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VkPipeline getPipelineHandle(
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const DxvkGraphicsPipelineStateInfo& state,
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const DxvkRenderPass& renderPass,
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DxvkStatCounters& stats);
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const DxvkGraphicsPipelineStateInfo& state,
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const DxvkRenderPass& renderPass,
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DxvkStatCounters& stats);
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/**
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* \brief Compiles optimized pipeline
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*
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* Compiles an optimized version of a pipeline
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* and makes it available to the system.
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* \param [in] instance The pipeline instance
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*/
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void compilePipelineInstance(
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const Rc<DxvkGraphicsPipelineInstance>& instance);
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private:
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