From 3b9235fe23e8db2b5d190ad3759ed1efd99cf862 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Mon, 21 Nov 2022 17:16:36 +0100 Subject: [PATCH] [util] Set max frame latency to 1 for Sonic Frontiers Seems like the only reason this game passes QA is because there *was* no QA. Seriously broken when GPU-bound even on Windows. --- src/util/config/config.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 4bf6520ba..f3aaed0fa 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -319,6 +319,11 @@ namespace dxvk { { R"(\\BFBC2Game\.exe$)", {{ { "d3d11.floatControls", "False" }, }} }, + /* Sonic Frontiers - flickering shadows and * + * vegetation when GPU-bound */ + { R"(\\SonicFrontiers\.exe$)", {{ + { "dxgi.maxFrameLatency", "1" }, + }} }, /**********************************************/ /* D3D9 GAMES */