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https://github.com/doitsujin/dxvk.git
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[dxvk] Fix reading out-of-bounds memory in state cache
Fixes #3196, not to mention that this was god-awful code anyway.
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@ -571,7 +571,6 @@ namespace dxvk {
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DxvkStateCacheEntry& entry) const {
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// Read entry metadata and actual data
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DxvkStateCacheEntryHeader header;
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DxvkStateCacheEntryHeaderV8 headerV8;
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DxvkStateCacheEntryData data;
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VkShaderStageFlags stageMask;
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Sha1Hash hash;
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@ -582,6 +581,8 @@ namespace dxvk {
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stageMask = VkShaderStageFlags(header.stageMask);
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} else {
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DxvkStateCacheEntryHeaderV8 headerV8;
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if (!stream.read(reinterpret_cast<char*>(&headerV8), sizeof(headerV8)))
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return false;
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@ -693,12 +694,18 @@ namespace dxvk {
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VkShaderStageFlags stageMask = 0;
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// Write shader hashes
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auto keys = &entry.shaders.vs;
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std::array<std::pair<VkShaderStageFlagBits, const DxvkShaderKey*>, 5> stages = {{
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{ VK_SHADER_STAGE_VERTEX_BIT, &entry.shaders.vs },
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{ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, &entry.shaders.tcs },
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{ VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, &entry.shaders.tes },
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{ VK_SHADER_STAGE_GEOMETRY_BIT, &entry.shaders.gs },
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{ VK_SHADER_STAGE_FRAGMENT_BIT, &entry.shaders.fs },
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}};
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for (uint32_t i = 0; i < 6; i++) {
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if (!keys[i].eq(g_nullShaderKey)) {
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stageMask |= VkShaderStageFlagBits(1 << i);
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data.write(keys[i]);
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for (uint32_t i = 0; i < stages.size(); i++) {
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if (!stages[i].second->eq(g_nullShaderKey)) {
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stageMask |= stages[i].first;
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data.write(*stages[i].second);
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}
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}
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