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[util] Add a maxAvailableMemory limit for Heroes of Annihilated Empires
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@ -595,6 +595,13 @@ namespace dxvk {
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{ "d3d9.textureMemory", "16" },
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{ "d3d9.allowDirectBufferMapping", "False" },
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}} },
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/* Heroes of Annihilated Empires *
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* Has issues with texture rendering and *
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* video memory detection otherwise. */
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{ R"(\\Heroes (o|O)f Annihilated Empires.*\\engine\.exe$)", {{
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{ "d3d9.memoryTrackTest", "True" },
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{ "d3d9.maxAvailableMemory", "2048" },
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}} },
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}};
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