1
0
mirror of https://github.com/doitsujin/dxvk.git synced 2025-03-13 19:29:14 +01:00

[d3d11] Implement D3D11CoreCreateDevice

Some applications need this function to be present and it's better to
fail for them with an error code rather than crash because the entry
point does not exist in our DLLs.
This commit is contained in:
Philip Rebohle 2018-05-07 14:06:52 +02:00
parent 2dae99e748
commit 3e111086b2
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
2 changed files with 104 additions and 76 deletions

View File

@ -1,4 +1,5 @@
LIBRARY D3D11.DLL
EXPORTS
D3D11CoreCreateDevice
D3D11CreateDevice
D3D11CreateDeviceAndSwapChain

View File

@ -15,54 +15,20 @@ namespace dxvk {
extern "C" {
using namespace dxvk;
DLLEXPORT HRESULT __stdcall D3D11CreateDevice(
IDXGIAdapter *pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
DLLEXPORT HRESULT __stdcall D3D11CoreCreateDevice(
IDXGIFactory* pFactory,
IDXGIAdapter* pAdapter,
UINT Flags,
const D3D_FEATURE_LEVEL *pFeatureLevels,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device **ppDevice,
D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext) {
Com<IDXGIAdapter> dxgiAdapter = pAdapter;
ID3D11Device** ppDevice) {
Com<IDXGIVkAdapter> dxvkAdapter = nullptr;
if (dxgiAdapter == nullptr) {
// We'll treat everything as hardware, even if the
// Vulkan device is actually a software device.
if (DriverType != D3D_DRIVER_TYPE_HARDWARE)
Logger::warn("D3D11CreateDevice: Unsupported driver type");
// We'll use the first adapter returned by a DXGI factory
Com<IDXGIFactory> factory = nullptr;
if (FAILED(CreateDXGIFactory(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&factory)))) {
Logger::err("D3D11CreateDevice: Failed to create a DXGI factory");
return E_FAIL;
}
if (FAILED(factory->EnumAdapters(0, &dxgiAdapter))) {
Logger::err("D3D11CreateDevice: No default adapter available");
return E_FAIL;
}
} else {
// In theory we could ignore these, but the Microsoft docs explicitly
// state that we need to return E_INVALIDARG in case the arguments are
// invalid. Both the driver type and software parameter can only be
// set if the adapter itself is unspecified.
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082(v=vs.85).aspx
if (DriverType != D3D_DRIVER_TYPE_UNKNOWN || Software != nullptr)
return E_INVALIDARG;
}
// The adapter must obviously be a DXVK-compatible adapter so
// that we can create a DXVK-compatible DXGI device from it.
if (FAILED(dxgiAdapter->QueryInterface(__uuidof(IDXGIVkAdapter),
if (FAILED(pAdapter->QueryInterface(__uuidof(IDXGIVkAdapter),
reinterpret_cast<void**>(&dxvkAdapter)))) {
Logger::err("D3D11CreateDevice: Adapter is not a DXVK adapter");
Logger::err("D3D11CoreCreateDevice: Adapter is not a DXVK adapter");
return E_INVALIDARG;
}
@ -85,14 +51,14 @@ extern "C" {
UINT flId;
for (flId = 0 ; flId < FeatureLevels; flId++) {
Logger::info(str::format("D3D11CreateDevice: Probing ", pFeatureLevels[flId]));
Logger::info(str::format("D3D11CoreCreateDevice: Probing ", pFeatureLevels[flId]));
if (D3D11Device::CheckFeatureLevelSupport(adapter, pFeatureLevels[flId]))
break;
}
if (flId == FeatureLevels) {
Logger::err("D3D11CreateDevice: Requested feature level not supported");
Logger::err("D3D11CoreCreateDevice: Requested feature level not supported");
return E_INVALIDARG;
}
@ -100,63 +66,124 @@ extern "C" {
const D3D_FEATURE_LEVEL fl = pFeatureLevels[flId];
try {
Logger::info(str::format("D3D11CreateDevice: Using feature level ", fl));
// Write back the actual feature level
// if the application requested it.
if (pFeatureLevel != nullptr)
*pFeatureLevel = fl;
// If we cannot write back either the device or
// the context, don't create the device at all
if (ppDevice == nullptr && ppImmediateContext == nullptr)
return S_FALSE;
Logger::info(str::format("D3D11CoreCreateDevice: Using feature level ", fl));
Com<D3D11DeviceContainer> container = new D3D11DeviceContainer();
const VkPhysicalDeviceFeatures deviceFeatures
= D3D11Device::GetDeviceFeatures(adapter, fl);
if (FAILED(dxvkAdapter->CreateDevice(container.ptr(), &deviceFeatures, &container->m_dxgiDevice))) {
Logger::err("D3D11CreateDevice: Failed to create DXGI device");
Logger::err("D3D11CoreCreateDevice: Failed to create DXGI device");
return E_FAIL;
}
container->m_d3d11Device = new D3D11Device(
container.ptr(), container->m_dxgiDevice, fl, Flags);
container->m_d3d11Presenter = new D3D11Presenter(
container.ptr(), container->m_d3d11Device);
container->m_d3d11VkInterop = new D3D11VkInterop(
container.ptr(), container->m_d3d11Device);
if (ppDevice != nullptr)
*ppDevice = ref(container->m_d3d11Device);
if (ppImmediateContext != nullptr)
container->m_d3d11Device->GetImmediateContext(ppImmediateContext);
*ppDevice = ref(container->m_d3d11Device);
return S_OK;
} catch (const DxvkError& e) {
Logger::err("D3D11CreateDevice: Failed to create D3D11 device");
Logger::err("D3D11CoreCreateDevice: Failed to create D3D11 device");
return E_FAIL;
}
}
DLLEXPORT HRESULT __stdcall D3D11CreateDevice(
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext) {
Com<IDXGIFactory> dxgiFactory = nullptr;
Com<IDXGIAdapter> dxgiAdapter = pAdapter;
if (dxgiAdapter == nullptr) {
// We'll treat everything as hardware, even if the
// Vulkan device is actually a software device.
if (DriverType != D3D_DRIVER_TYPE_HARDWARE)
Logger::warn("D3D11CreateDevice: Unsupported driver type");
// We'll use the first adapter returned by a DXGI factory
if (FAILED(CreateDXGIFactory(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDevice: Failed to create a DXGI factory");
return E_FAIL;
}
if (FAILED(dxgiFactory->EnumAdapters(0, &dxgiAdapter))) {
Logger::err("D3D11CreateDevice: No default adapter available");
return E_FAIL;
}
} else {
// We should be able to query the DXGI factory from the adapter
if (FAILED(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
Logger::err("D3D11CreateDevice: Failed to query DXGI factory from DXGI adapter");
return E_FAIL;
}
// In theory we could ignore these, but the Microsoft docs explicitly
// state that we need to return E_INVALIDARG in case the arguments are
// invalid. Both the driver type and software parameter can only be
// set if the adapter itself is unspecified.
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082(v=vs.85).aspx
if (DriverType != D3D_DRIVER_TYPE_UNKNOWN || Software != nullptr)
return E_INVALIDARG;
}
// Create the actual device
Com<ID3D11Device> device;
HRESULT hr = D3D11CoreCreateDevice(
dxgiFactory.ptr(), dxgiAdapter.ptr(),
Flags, pFeatureLevels, FeatureLevels,
&device);
if (FAILED(hr))
return hr;
// Write back whatever info the application requested
if (pFeatureLevel != nullptr)
*pFeatureLevel = device->GetFeatureLevel();
if (ppDevice != nullptr)
*ppDevice = device.ref();
if (ppImmediateContext != nullptr)
device->GetImmediateContext(ppImmediateContext);
// If we were unable to write back the device and the
// swap chain, the application has no way of working
// with the device so we should report S_FALSE here.
if (ppDevice == nullptr && ppImmediateContext == nullptr)
return S_FALSE;
return S_OK;
}
DLLEXPORT HRESULT __stdcall D3D11CreateDeviceAndSwapChain(
IDXGIAdapter *pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL *pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
IDXGISwapChain **ppSwapChain,
ID3D11Device **ppDevice,
D3D_FEATURE_LEVEL *pFeatureLevel,
ID3D11DeviceContext **ppImmediateContext) {
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
const D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGISwapChain** ppSwapChain,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext) {
Com<ID3D11Device> d3d11Device;
Com<ID3D11DeviceContext> d3d11Context;