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https://github.com/doitsujin/dxvk.git
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[d3d11] Implement D3D11CoreCreateDevice
Some applications need this function to be present and it's better to fail for them with an error code rather than crash because the entry point does not exist in our DLLs.
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@ -1,4 +1,5 @@
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LIBRARY D3D11.DLL
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EXPORTS
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D3D11CoreCreateDevice
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D3D11CreateDevice
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D3D11CreateDeviceAndSwapChain
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@ -15,54 +15,20 @@ namespace dxvk {
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extern "C" {
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using namespace dxvk;
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DLLEXPORT HRESULT __stdcall D3D11CreateDevice(
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IDXGIAdapter *pAdapter,
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D3D_DRIVER_TYPE DriverType,
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HMODULE Software,
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DLLEXPORT HRESULT __stdcall D3D11CoreCreateDevice(
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IDXGIFactory* pFactory,
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IDXGIAdapter* pAdapter,
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UINT Flags,
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const D3D_FEATURE_LEVEL *pFeatureLevels,
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const D3D_FEATURE_LEVEL* pFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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ID3D11Device **ppDevice,
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D3D_FEATURE_LEVEL *pFeatureLevel,
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ID3D11DeviceContext **ppImmediateContext) {
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Com<IDXGIAdapter> dxgiAdapter = pAdapter;
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ID3D11Device** ppDevice) {
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Com<IDXGIVkAdapter> dxvkAdapter = nullptr;
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if (dxgiAdapter == nullptr) {
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// We'll treat everything as hardware, even if the
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// Vulkan device is actually a software device.
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if (DriverType != D3D_DRIVER_TYPE_HARDWARE)
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Logger::warn("D3D11CreateDevice: Unsupported driver type");
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// We'll use the first adapter returned by a DXGI factory
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Com<IDXGIFactory> factory = nullptr;
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if (FAILED(CreateDXGIFactory(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&factory)))) {
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Logger::err("D3D11CreateDevice: Failed to create a DXGI factory");
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return E_FAIL;
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}
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if (FAILED(factory->EnumAdapters(0, &dxgiAdapter))) {
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Logger::err("D3D11CreateDevice: No default adapter available");
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return E_FAIL;
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}
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} else {
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// In theory we could ignore these, but the Microsoft docs explicitly
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// state that we need to return E_INVALIDARG in case the arguments are
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// invalid. Both the driver type and software parameter can only be
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// set if the adapter itself is unspecified.
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// See: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082(v=vs.85).aspx
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if (DriverType != D3D_DRIVER_TYPE_UNKNOWN || Software != nullptr)
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return E_INVALIDARG;
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}
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// The adapter must obviously be a DXVK-compatible adapter so
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// that we can create a DXVK-compatible DXGI device from it.
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if (FAILED(dxgiAdapter->QueryInterface(__uuidof(IDXGIVkAdapter),
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if (FAILED(pAdapter->QueryInterface(__uuidof(IDXGIVkAdapter),
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reinterpret_cast<void**>(&dxvkAdapter)))) {
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Logger::err("D3D11CreateDevice: Adapter is not a DXVK adapter");
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Logger::err("D3D11CoreCreateDevice: Adapter is not a DXVK adapter");
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return E_INVALIDARG;
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}
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@ -85,14 +51,14 @@ extern "C" {
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UINT flId;
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for (flId = 0 ; flId < FeatureLevels; flId++) {
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Logger::info(str::format("D3D11CreateDevice: Probing ", pFeatureLevels[flId]));
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Logger::info(str::format("D3D11CoreCreateDevice: Probing ", pFeatureLevels[flId]));
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if (D3D11Device::CheckFeatureLevelSupport(adapter, pFeatureLevels[flId]))
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break;
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}
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if (flId == FeatureLevels) {
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Logger::err("D3D11CreateDevice: Requested feature level not supported");
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Logger::err("D3D11CoreCreateDevice: Requested feature level not supported");
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return E_INVALIDARG;
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}
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@ -100,63 +66,124 @@ extern "C" {
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const D3D_FEATURE_LEVEL fl = pFeatureLevels[flId];
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try {
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Logger::info(str::format("D3D11CreateDevice: Using feature level ", fl));
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// Write back the actual feature level
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// if the application requested it.
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if (pFeatureLevel != nullptr)
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*pFeatureLevel = fl;
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// If we cannot write back either the device or
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// the context, don't create the device at all
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if (ppDevice == nullptr && ppImmediateContext == nullptr)
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return S_FALSE;
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Logger::info(str::format("D3D11CoreCreateDevice: Using feature level ", fl));
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Com<D3D11DeviceContainer> container = new D3D11DeviceContainer();
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const VkPhysicalDeviceFeatures deviceFeatures
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= D3D11Device::GetDeviceFeatures(adapter, fl);
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if (FAILED(dxvkAdapter->CreateDevice(container.ptr(), &deviceFeatures, &container->m_dxgiDevice))) {
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Logger::err("D3D11CreateDevice: Failed to create DXGI device");
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Logger::err("D3D11CoreCreateDevice: Failed to create DXGI device");
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return E_FAIL;
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}
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container->m_d3d11Device = new D3D11Device(
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container.ptr(), container->m_dxgiDevice, fl, Flags);
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container->m_d3d11Presenter = new D3D11Presenter(
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container.ptr(), container->m_d3d11Device);
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container->m_d3d11VkInterop = new D3D11VkInterop(
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container.ptr(), container->m_d3d11Device);
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if (ppDevice != nullptr)
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*ppDevice = ref(container->m_d3d11Device);
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if (ppImmediateContext != nullptr)
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container->m_d3d11Device->GetImmediateContext(ppImmediateContext);
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*ppDevice = ref(container->m_d3d11Device);
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return S_OK;
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} catch (const DxvkError& e) {
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Logger::err("D3D11CreateDevice: Failed to create D3D11 device");
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Logger::err("D3D11CoreCreateDevice: Failed to create D3D11 device");
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return E_FAIL;
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}
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}
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DLLEXPORT HRESULT __stdcall D3D11CreateDevice(
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IDXGIAdapter* pAdapter,
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D3D_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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const D3D_FEATURE_LEVEL* pFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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ID3D11Device** ppDevice,
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D3D_FEATURE_LEVEL* pFeatureLevel,
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ID3D11DeviceContext** ppImmediateContext) {
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Com<IDXGIFactory> dxgiFactory = nullptr;
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Com<IDXGIAdapter> dxgiAdapter = pAdapter;
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if (dxgiAdapter == nullptr) {
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// We'll treat everything as hardware, even if the
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// Vulkan device is actually a software device.
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if (DriverType != D3D_DRIVER_TYPE_HARDWARE)
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Logger::warn("D3D11CreateDevice: Unsupported driver type");
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// We'll use the first adapter returned by a DXGI factory
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if (FAILED(CreateDXGIFactory(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
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Logger::err("D3D11CreateDevice: Failed to create a DXGI factory");
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return E_FAIL;
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}
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if (FAILED(dxgiFactory->EnumAdapters(0, &dxgiAdapter))) {
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Logger::err("D3D11CreateDevice: No default adapter available");
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return E_FAIL;
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}
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} else {
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// We should be able to query the DXGI factory from the adapter
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if (FAILED(dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void**>(&dxgiFactory)))) {
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Logger::err("D3D11CreateDevice: Failed to query DXGI factory from DXGI adapter");
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return E_FAIL;
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}
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// In theory we could ignore these, but the Microsoft docs explicitly
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// state that we need to return E_INVALIDARG in case the arguments are
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// invalid. Both the driver type and software parameter can only be
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// set if the adapter itself is unspecified.
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// See: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082(v=vs.85).aspx
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if (DriverType != D3D_DRIVER_TYPE_UNKNOWN || Software != nullptr)
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return E_INVALIDARG;
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}
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// Create the actual device
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Com<ID3D11Device> device;
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HRESULT hr = D3D11CoreCreateDevice(
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dxgiFactory.ptr(), dxgiAdapter.ptr(),
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Flags, pFeatureLevels, FeatureLevels,
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&device);
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if (FAILED(hr))
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return hr;
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// Write back whatever info the application requested
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if (pFeatureLevel != nullptr)
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*pFeatureLevel = device->GetFeatureLevel();
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if (ppDevice != nullptr)
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*ppDevice = device.ref();
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if (ppImmediateContext != nullptr)
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device->GetImmediateContext(ppImmediateContext);
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// If we were unable to write back the device and the
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// swap chain, the application has no way of working
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// with the device so we should report S_FALSE here.
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if (ppDevice == nullptr && ppImmediateContext == nullptr)
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return S_FALSE;
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return S_OK;
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}
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DLLEXPORT HRESULT __stdcall D3D11CreateDeviceAndSwapChain(
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IDXGIAdapter *pAdapter,
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D3D_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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const D3D_FEATURE_LEVEL *pFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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const DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
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IDXGISwapChain **ppSwapChain,
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ID3D11Device **ppDevice,
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D3D_FEATURE_LEVEL *pFeatureLevel,
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ID3D11DeviceContext **ppImmediateContext) {
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IDXGIAdapter* pAdapter,
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D3D_DRIVER_TYPE DriverType,
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HMODULE Software,
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UINT Flags,
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const D3D_FEATURE_LEVEL* pFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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const DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
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IDXGISwapChain** ppSwapChain,
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ID3D11Device** ppDevice,
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D3D_FEATURE_LEVEL* pFeatureLevel,
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ID3D11DeviceContext** ppImmediateContext) {
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Com<ID3D11Device> d3d11Device;
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Com<ID3D11DeviceContext> d3d11Context;
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