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[dxbc] Increased number of clip/cull distances
Clip and cull distances can be defined as multi-component vectors in D3D11. We still need to figure out how to map them to the actuall cull distance array.
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@ -2379,7 +2379,6 @@ namespace dxvk {
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emitValueStore(ptr, value, mask);
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} break;
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default:
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Logger::warn(str::format(
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"DxbcCompiler: Unhandled VS SV output: ", sv));
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@ -2706,12 +2705,12 @@ namespace dxvk {
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uint32_t DxbcCompiler::getPerVertexBlockId() {
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uint32_t t_f32 = m_module.defFloatType(32);
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uint32_t t_f32_v4 = m_module.defVectorType(t_f32, 4);
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uint32_t t_f32_a2 = m_module.defArrayType(t_f32, m_module.constu32(2));
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uint32_t t_f32_a4 = m_module.defArrayType(t_f32, m_module.constu32(4));
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std::array<uint32_t, 3> members;
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members[PerVertex_Position] = t_f32_v4;
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members[PerVertex_CullDist] = t_f32_a2;
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members[PerVertex_ClipDist] = t_f32_a2;
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members[PerVertex_Position] = t_f32_v4;
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members[PerVertex_CullDist] = t_f32_a4;
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members[PerVertex_ClipDist] = t_f32_a4;
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uint32_t typeId = m_module.defStructTypeUnique(
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members.size(), members.data());
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