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[d3d11] Simplify BindIndexBuffer code
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@ -3247,17 +3247,9 @@ namespace dxvk {
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D3D11Buffer* pBuffer,
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UINT Offset,
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DXGI_FORMAT Format) {
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// As in Vulkan, the index format can be either a 32-bit
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// or 16-bit unsigned integer, no other formats are allowed.
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VkIndexType indexType = VK_INDEX_TYPE_UINT32;
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if (pBuffer != nullptr) {
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switch (Format) {
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case DXGI_FORMAT_R16_UINT: indexType = VK_INDEX_TYPE_UINT16; break;
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case DXGI_FORMAT_R32_UINT: indexType = VK_INDEX_TYPE_UINT32; break;
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default: Logger::err(str::format("D3D11: Invalid index format: ", Format));
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}
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}
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VkIndexType indexType = Format == DXGI_FORMAT_R16_UINT
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? VK_INDEX_TYPE_UINT16
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: VK_INDEX_TYPE_UINT32;
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EmitCs([
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cBufferSlice = pBuffer != nullptr ? pBuffer->GetBufferSlice(Offset) : DxvkBufferSlice(),
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