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[d3d11] Advertize support for the ForcedSampleCount rasterizer state
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@ -1145,11 +1145,11 @@ namespace dxvk {
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// TODO implement, most of these are required for FL 11.1
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// https://msdn.microsoft.com/en-us/library/windows/desktop/hh404457(v=vs.85).aspx
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const DxvkDeviceFeatures& features = m_dxvkDevice->features();
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const auto& features = m_dxvkDevice->features();
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auto info = static_cast<D3D11_FEATURE_DATA_D3D11_OPTIONS*>(pFeatureSupportData);
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info->OutputMergerLogicOp = features.core.features.logicOp;
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info->UAVOnlyRenderingForcedSampleCount = FALSE;
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info->UAVOnlyRenderingForcedSampleCount = features.core.features.variableMultisampleRate;
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info->DiscardAPIsSeenByDriver = TRUE;
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info->FlagsForUpdateAndCopySeenByDriver = TRUE;
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info->ClearView = TRUE;
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@ -1158,7 +1158,7 @@ namespace dxvk {
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info->ConstantBufferOffsetting = TRUE;
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info->MapNoOverwriteOnDynamicConstantBuffer = TRUE;
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info->MapNoOverwriteOnDynamicBufferSRV = TRUE;
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info->MultisampleRTVWithForcedSampleCountOne = FALSE;
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info->MultisampleRTVWithForcedSampleCountOne = TRUE; /* not really */
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info->SAD4ShaderInstructions = FALSE;
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info->ExtendedDoublesShaderInstructions = TRUE;
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info->ExtendedResourceSharing = FALSE;
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@ -1356,6 +1356,7 @@ namespace dxvk {
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enabled.core.features.logicOp = supported.core.features.logicOp;
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enabled.core.features.shaderImageGatherExtended = VK_TRUE;
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enabled.core.features.textureCompressionBC = VK_TRUE;
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enabled.core.features.variableMultisampleRate = supported.core.features.variableMultisampleRate;
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}
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if (featureLevel >= D3D_FEATURE_LEVEL_10_1) {
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@ -1376,6 +1377,7 @@ namespace dxvk {
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if (featureLevel >= D3D_FEATURE_LEVEL_11_1) {
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enabled.core.features.logicOp = VK_TRUE;
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enabled.core.features.variableMultisampleRate = VK_TRUE;
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enabled.core.features.vertexPipelineStoresAndAtomics = VK_TRUE;
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}
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