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https://github.com/doitsujin/dxvk.git
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[wsi] Add init/quit functions, integrate them into DxvkInstance.
This is preparation for loading/unloading WSI backends at runtime, which will be in an upcoming commit.
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@ -4,6 +4,7 @@
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#include "dxvk_openvr.h"
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#include "dxvk_openxr.h"
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#include "dxvk_platform_exts.h"
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#include "../wsi/wsi_platform.h"
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#include <algorithm>
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#include <sstream>
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@ -20,6 +21,8 @@ namespace dxvk {
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Logger::info(str::format("Game: ", env::getExeName()));
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Logger::info(str::format("DXVK: ", DXVK_VERSION));
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wsi::init();
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m_config = Config::getUserConfig();
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m_config.merge(Config::getAppConfig(env::getExePath()));
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m_config.logOptions();
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@ -64,6 +67,8 @@ namespace dxvk {
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DxvkInstance::~DxvkInstance() {
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if (m_messenger)
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m_vki->vkDestroyDebugUtilsMessengerEXT(m_vki->instance(), m_messenger, nullptr);
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wsi::quit();
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}
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@ -1,5 +1,6 @@
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wsi_common_src = [
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'wsi_edid.cpp',
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'wsi_platform.cpp',
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]
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wsi_win32_src = [
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11
src/wsi/wsi_platform.cpp
Normal file
11
src/wsi/wsi_platform.cpp
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@ -0,0 +1,11 @@
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#include "wsi_platform.h"
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namespace dxvk::wsi {
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void init() {
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}
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void quit() {
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}
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}
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@ -7,3 +7,10 @@
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#elif defined(DXVK_WSI_GLFW)
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#include "glfw/wsi_platform_glfw.h"
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#endif
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namespace dxvk::wsi {
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void init();
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void quit();
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}
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