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[d3d11] Fix initial swap chain image count
Reported-by: Joshua Ashton <joshua@froggi.es>
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@ -339,7 +339,7 @@ namespace dxvk {
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vk::PresenterDesc presenterDesc;
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vk::PresenterDesc presenterDesc;
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presenterDesc.imageExtent = { m_desc.Width, m_desc.Height };
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presenterDesc.imageExtent = { m_desc.Width, m_desc.Height };
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presenterDesc.imageCount = PickImageCount(m_desc.BufferCount);
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presenterDesc.imageCount = PickImageCount(m_desc.BufferCount + 1);
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presenterDesc.numFormats = PickFormats(m_desc.Format, presenterDesc.formats);
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presenterDesc.numFormats = PickFormats(m_desc.Format, presenterDesc.formats);
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presenterDesc.numPresentModes = PickPresentModes(false, presenterDesc.presentModes);
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presenterDesc.numPresentModes = PickPresentModes(false, presenterDesc.presentModes);
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