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https://github.com/doitsujin/dxvk.git
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[util,d3d11] Be more robust against use-after-free
Sims 4 binds an SRV after destroying it, so we need to ensure our internal view pointers are null or we'll create a problem otherwise.
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@ -106,6 +106,7 @@ namespace dxvk {
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D3D11DepthStencilView::~D3D11DepthStencilView() {
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ResourceReleasePrivate(m_resource);
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m_resource = nullptr;
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}
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@ -116,6 +116,7 @@ namespace dxvk {
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D3D11RenderTargetView::~D3D11RenderTargetView() {
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ResourceReleasePrivate(m_resource);
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m_resource = nullptr;
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}
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@ -183,6 +183,7 @@ namespace dxvk {
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D3D11ShaderResourceView::~D3D11ShaderResourceView() {
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ResourceReleasePrivate(m_resource);
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m_resource = nullptr;
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}
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@ -129,6 +129,7 @@ namespace dxvk {
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D3D11UnorderedAccessView::~D3D11UnorderedAccessView() {
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ResourceReleasePrivate(m_resource);
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m_resource = nullptr;
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}
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@ -96,6 +96,7 @@ namespace dxvk {
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~Com() {
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this->decRef();
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m_ptr = nullptr;
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}
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T* operator -> () const {
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@ -86,6 +86,7 @@ namespace dxvk {
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~Rc() {
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this->decRef();
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m_object = nullptr;
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}
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T& operator * () const { return *m_object; }
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