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https://github.com/doitsujin/dxvk.git
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[dxvk] Add new structure to generate specialization constant info
We should avoid passing redundant and unused data to the driver, as that may interfere with caching. It also adds a lot of unnecessary data to traces.
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@ -56,5 +56,39 @@ namespace dxvk {
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m_mapEntries[MaxNumSpecConstants + MaxNumActiveBindings + constId] = entry;
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}
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}
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DxvkSpecConstants::DxvkSpecConstants() {
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}
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DxvkSpecConstants::~DxvkSpecConstants() {
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}
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VkSpecializationInfo DxvkSpecConstants::getSpecInfo() const {
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VkSpecializationInfo specInfo;
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specInfo.mapEntryCount = m_map.size();
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specInfo.pMapEntries = m_map.data();
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specInfo.dataSize = m_data.size() * sizeof(uint32_t);
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specInfo.pData = m_data.data();
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return specInfo;
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}
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void DxvkSpecConstants::setAsUint32(uint32_t specId, uint32_t value) {
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uint32_t index = m_data.size();
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m_data.push_back(value);
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VkSpecializationMapEntry mapEntry;
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mapEntry.constantID = specId;
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mapEntry.offset = sizeof(uint32_t) * index;
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mapEntry.size = sizeof(uint32_t);
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m_map.push_back(mapEntry);
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}
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}
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@ -77,5 +77,51 @@ namespace dxvk {
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};
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extern DxvkSpecConstantMap g_specConstantMap;
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/**
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* \brief Specialization constant info
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*
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* Accumulates specialization constant data for
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* constants that use non-default values.
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*/
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class DxvkSpecConstants {
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public:
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DxvkSpecConstants();
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~DxvkSpecConstants();
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/**
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* \brief Sets specialization constant value
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*
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* If the given value is different from the constant's
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* default value, this will store the new value and add
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* a map entry so that it gets applied properly. Each
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* constant may only be set once.
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* \param [in] specId Specialization constant ID
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* \param [in] value Specialization constant value
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* \param [in] defaultValue Default value
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*/
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template<typename T>
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void set(uint32_t specId, T value, T defaultValue) {
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if (value != defaultValue)
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setAsUint32(specId, uint32_t(value));
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}
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/**
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* \brief Generates specialization info structure
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* \returns Specialization info for shader module
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*/
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VkSpecializationInfo getSpecInfo() const;
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private:
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std::vector<uint32_t> m_data = { };
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std::vector<VkSpecializationMapEntry> m_map = { };
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void setAsUint32(uint32_t specId, uint32_t value);
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};
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}
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