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[d3d11] Always release frame latency semaphore in Present
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parent
7dbe4abb48
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@ -276,19 +276,29 @@ namespace dxvk {
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if (m_device->getDeviceStatus() != VK_SUCCESS)
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hr = DXGI_ERROR_DEVICE_RESET;
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if ((PresentFlags & DXGI_PRESENT_TEST) || hr != S_OK)
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if (PresentFlags & DXGI_PRESENT_TEST)
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return hr;
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if (hr != S_OK) {
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SyncFrameLatency();
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return hr;
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}
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if (std::exchange(m_dirty, false))
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RecreateSwapChain();
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try {
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PresentImage(SyncInterval);
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hr = PresentImage(SyncInterval);
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} catch (const DxvkError& e) {
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Logger::err(e.message());
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hr = E_FAIL;
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}
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// Ensure to synchronize and release the frame latency semaphore
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// even if presentation failed with STATUS_OCCLUDED, or otherwise
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// applications using the semaphore may deadlock. This works because
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// we do not increment the frame ID in those situations.
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SyncFrameLatency();
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return hr;
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}
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@ -340,7 +350,7 @@ namespace dxvk {
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SynchronizePresent();
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if (!m_presenter->hasSwapChain())
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return DXGI_STATUS_OCCLUDED;
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return i ? S_OK : DXGI_STATUS_OCCLUDED;
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// Presentation semaphores and WSI swap chain image
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PresenterInfo info = m_presenter->info();
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@ -354,7 +364,7 @@ namespace dxvk {
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RecreateSwapChain();
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if (!m_presenter->hasSwapChain())
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return DXGI_STATUS_OCCLUDED;
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return i ? S_OK : DXGI_STATUS_OCCLUDED;
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info = m_presenter->info();
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status = m_presenter->acquireNextImage(sync, imageIndex);
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@ -365,8 +375,6 @@ namespace dxvk {
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m_dirtyHdrMetadata = false;
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}
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// Resolve back buffer if it is multisampled. We
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// only have to do it only for the first frame.
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m_context->beginRecording(
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m_device->createCommandList());
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@ -380,7 +388,6 @@ namespace dxvk {
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SubmitPresent(immediateContext, sync, i);
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}
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SyncFrameLatency();
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return S_OK;
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}
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