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[d3d9] Enable shaderInt8 for ProcessVertices
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@ -4233,7 +4233,7 @@ namespace dxvk {
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bool D3D9DeviceEx::SupportsSWVP() {
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return m_dxvkDevice->features().core.features.vertexPipelineStoresAndAtomics;
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return m_dxvkDevice->features().core.features.vertexPipelineStoresAndAtomics && m_dxvkDevice->features().vk12.shaderInt8;
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}
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@ -4261,6 +4261,7 @@ namespace dxvk {
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// ProcessVertices
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enabled.core.features.vertexPipelineStoresAndAtomics = supported.core.features.vertexPipelineStoresAndAtomics;
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enabled.vk12.shaderInt8 = supported.vk12.shaderInt8;
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// DXVK Meta
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enabled.core.features.imageCubeArray = VK_TRUE;
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