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[d3d8] Don't forward D3DRS_PATCHSEGMENTS changes to d3d9
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@ -1620,10 +1620,11 @@ namespace dxvk {
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return GetD3D9()->SetSoftwareVertexProcessing(Value);
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// TODO: D3DRS_PATCHSEGMENTS
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// TODO: Implement D3DRS_PATCHSEGMENTS
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case D3DRS_PATCHSEGMENTS:
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stateChange = false;
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break;
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Logger::warn("D3D8Device::SetRenderState: Unimplemented render state D3DRS_PATCHSEGMENTS");
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m_patchSegments = bit::cast<float>(Value);
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return D3D_OK;
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}
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if (stateChange) {
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@ -1674,9 +1675,9 @@ namespace dxvk {
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case D3DRS_SOFTWAREVERTEXPROCESSING:
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return GetD3D9()->GetSoftwareVertexProcessing();
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// TODO: D3DRS_PATCHSEGMENTS
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case D3DRS_PATCHSEGMENTS:
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break;
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*pValue = bit::cast<DWORD>(m_patchSegments);
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return D3D_OK;
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}
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// This call will never fail
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@ -425,8 +425,11 @@ namespace dxvk {
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Com<D3D8Interface> m_parent;
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D3DPRESENT_PARAMETERS m_presentParams;
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D3DLINEPATTERN m_linePattern = {};
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// Value of D3DRS_LINEPATTERN
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D3DLINEPATTERN m_linePattern = {};
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// Value of D3DRS_PATCHSEGMENTS
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float m_patchSegments = 1.0f;
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D3D8StateBlock* m_recorder = nullptr;
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DWORD m_recorderToken = 0;
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