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[d3d11] Remove outdated comment

We actually handle this properly now.
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Philip Rebohle 2019-08-26 23:37:28 +02:00
parent 5756e5c921
commit 4789790087
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@ -3213,10 +3213,6 @@ namespace dxvk {
void D3D11DeviceContext::BindFramebuffer(BOOL Spill) {
// NOTE According to the Microsoft docs, we are supposed to
// unbind overlapping shader resource views. Since this comes
// with a large performance penalty we'll ignore this until an
// application actually relies on this behaviour.
DxvkRenderTargets attachments;
// D3D11 doesn't have the concept of a framebuffer object,